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forked from 0ad/0ad
0ad/source/ps/GameSetup
Ykkrosh 1e02fe70a7 Add texture limits to hwdetect
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
..
tests Add GPL header 2009-04-18 17:00:33 +00:00
Atlas.cpp Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Add GPL header 2009-04-18 17:00:33 +00:00
CmdLineArgs.h Add GPL header 2009-04-18 17:00:33 +00:00
Config.cpp remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
Config.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
GameSetup.cpp # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
GameSetup.h Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626 2010-12-05 05:17:28 +00:00
HWDetect.cpp Add texture limits to hwdetect 2011-01-31 18:59:37 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations 2010-07-14 19:39:47 +00:00
Paths.h Set svn:eol-style=native 2010-01-07 17:42:56 +00:00