This website requires JavaScript.
Explore
Technical Docs
0 A.D. Website
Forums
Help
Register
Sign In
Stan
/
0ad
Watch
1
Star
0
Fork
0
You've already forked 0ad
forked from
0ad/0ad
Code
Pull Requests
Activity
2,666
Commits
8
Branches
28
Tags
13
GiB
C
42.2%
C++
26.6%
JavaScript
16.5%
Lua
6.9%
HTML
3.2%
Other
4.1%
1ff1045a7c
Go to file
HTTPS
Download ZIP
Download TAR.GZ
Download BUNDLE
Open with VS Code
Open with VSCodium
Open with Intellij IDEA
Cite this repository
APA
BibTeX
Cancel
Ykkrosh
1ff1045a7c
Explicit minimap colours for each terrain, to improve loading times.
...
This was SVN commit r2978.
2005-10-19 23:03:44 +00:00
binaries
Explicit minimap colours for each terrain, to improve loading times.
2005-10-19 23:03:44 +00:00
build
Build: generate Atlas project files (with "update-workspaces --atlas") (for VS2003 only).
2005-10-17 01:11:12 +00:00
source
restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
2005-10-19 22:39:54 +00:00
.gitattributes
Initial revision
2003-09-21 21:24:53 +00:00