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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui
Ykkrosh 0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
..
common Remove ScriptingHost initialisation code (share with ScriptInterface instead). 2010-07-19 23:01:58 +00:00
gamesetup Report errors when hosting/joining fails 2010-07-06 20:51:45 +00:00
loading Remove ScriptingHost initialisation code (share with ScriptInterface instead). 2010-07-19 23:01:58 +00:00
manual Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
msgbox # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
pregame Remove ScriptingHost initialisation code (share with ScriptInterface instead). 2010-07-19 23:01:58 +00:00
session_new # Add auto-attacking of nearby enemies. 2010-07-29 20:39:23 +00:00
session_new_old Clone the current session GUI files 2010-06-26 17:11:04 +00:00
text Change GUI text file encoding to utf-8, change line endings to native 2009-07-16 15:49:59 +00:00
gui.dtd # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_atlas.xml # Fix startup warning in scenario editor 2010-04-17 11:29:34 +00:00
page_gamesetup_mp.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_gamesetup.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_loading.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_manual.xml Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
page_msgbox.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_pregame.xml # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
page_session_new.xml Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00