a93418e353
This was SVN commit r419.
122 lines
2.7 KiB
C++
Executable File
122 lines
2.7 KiB
C++
Executable File
#include "AlterElevationCommand.h"
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#include "UIGlobals.h"
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#include "MiniMap.h"
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#include "Terrain.h"
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extern CTerrain g_Terrain;
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inline int clamp(int x,int min,int max)
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{
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if (x<min) return min;
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else if (x>max) return max;
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else return x;
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}
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CAlterElevationCommand::CAlterElevationCommand(int brushSize,int selectionCentre[2])
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{
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m_BrushSize=brushSize;
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m_SelectionCentre[0]=selectionCentre[0];
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m_SelectionCentre[1]=selectionCentre[1];
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}
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CAlterElevationCommand::~CAlterElevationCommand()
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{
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}
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void CAlterElevationCommand::Execute()
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{
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int r=m_BrushSize;
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u32 mapSize=g_Terrain.GetVerticesPerSide();
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// get range of vertices affected by brush
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int x0=clamp(m_SelectionCentre[0]-r,0,mapSize-1);
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int x1=clamp(m_SelectionCentre[0]+r+1,0,mapSize-1);
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int z0=clamp(m_SelectionCentre[1]-r,0,mapSize-1);
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int z1=clamp(m_SelectionCentre[1]+r+1,0,mapSize-1);
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// resize input/output arrays
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m_DataIn.resize(x1-x0+1,z1-z0+1);
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m_DataOut.resize(x1-x0+1,z1-z0+1);
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// fill input data
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int i,j;
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for (j=z0;j<=z1;j++) {
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for (i=x0;i<=x1;i++) {
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u16 input=g_Terrain.GetHeightMap()[j*mapSize+i];
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m_DataIn(i-x0,j-z0)=input;
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}
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}
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// call on base classes to fill the output data
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CalcDataOut(x0,x1,z0,z1);
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// now actually apply data to terrain
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ApplyDataToSelection(m_DataOut);
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}
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void CAlterElevationCommand::ApplyDataToSelection(const CArray2D<u16>& data)
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{
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u32 mapSize=g_Terrain.GetVerticesPerSide();
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int r=m_BrushSize;
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int x0=clamp(m_SelectionCentre[0]-r,0,mapSize-1);
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int x1=clamp(m_SelectionCentre[0]+r+1,0,mapSize-1);
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int z0=clamp(m_SelectionCentre[1]-r,0,mapSize-1);
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int z1=clamp(m_SelectionCentre[1]+r+1,0,mapSize-1);
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// copy given data to heightmap
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int i,j;
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for (j=z0;j<=z1;j++) {
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for (i=x0;i<=x1;i++) {
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int idx=j*mapSize+i;
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u16 height=data(i-x0,j-z0);
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// update heightmap
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g_Terrain.GetHeightMap()[idx]=height;
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}
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}
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// flag vertex data as dirty for affected patches, and rebuild bounds of these patches
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u32 patchesPerSide=g_Terrain.GetPatchesPerSide();
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int px0=clamp(-1+(x0/PATCH_SIZE),0,patchesPerSide);
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int px1=clamp(1+(x1/PATCH_SIZE),0,patchesPerSide);
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int pz0=clamp(-1+(z0/PATCH_SIZE),0,patchesPerSide);
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int pz1=clamp(1+(z1/PATCH_SIZE),0,patchesPerSide);
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for (j=pz0;j<pz1;j++) {
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for (int i=px0;i<px1;i++) {
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CPatch* patch=g_Terrain.GetPatch(i,j);
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patch->CalcBounds();
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patch->SetDirty(RENDERDATA_UPDATE_VERTICES);
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}
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}
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// rebuild this bit of the minimap
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int w=1+2*m_BrushSize;
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int x=m_SelectionCentre[1]-m_BrushSize;
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if (x<0) {
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w+=x;
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x=0;
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}
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int h=1+2*m_BrushSize;
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int y=m_SelectionCentre[0]-m_BrushSize;
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if (y<0) {
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h+=y;
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y=0;
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}
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g_MiniMap.Rebuild(x,y,w,h);
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}
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void CAlterElevationCommand::Undo()
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{
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ApplyDataToSelection(m_DataIn);
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}
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void CAlterElevationCommand::Redo()
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{
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ApplyDataToSelection(m_DataOut);
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}
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