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0ad/source/terrain/MiniPatch.h
notpete 99b785b75e *** empty log message ***
This was SVN commit r232.
2004-05-15 17:57:41 +00:00

40 lines
896 B
C++
Executable File

///////////////////////////////////////////////////////////////////////////////
//
// Name: MiniPatch.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _MINIPATCH_H
#define _MINIPATCH_H
#include "res/res.h"
class CPatch;
///////////////////////////////////////////////////////////////////////////////
// CMiniPatch: definition of a single terrain tile
class CMiniPatch
{
public:
// constructor
CMiniPatch();
// destructor
~CMiniPatch();
// get the index of this tile in the root terrain object; x,y in [0,MapSize)
void GetTileIndex(u32& x,u32& z);
public:
// texture applied to tile
Handle Tex1;
// 'priority' of the texture - determines drawing order of terrain textures
int Tex1Priority;
// parent patch
CPatch* m_Parent;
};
#endif