45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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// JSInterface_Selection.h
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//
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// The JavaScript wrapper around collections of entities
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// (notably the selection and groups objects)
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#include "scripting/ScriptingHost.h"
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#ifndef INCLUDED_JSI_SELECTION
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#define INCLUDED_JSI_SELECTION
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namespace JSI_Selection
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{
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void init();
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void finalize( JSContext* cx, JSObject* obj );
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JSBool getSelection( JSContext* context, JSObject* obj, jsval id, jsval* vp );
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JSBool SetSelection( JSContext* context, JSObject* obj, jsval id, jsval* vp );
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JSBool getGroups( JSContext* context, JSObject* obj, jsval id, jsval* vp );
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JSBool setGroups( JSContext* context, JSObject* obj, jsval id, jsval* vp );
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JSBool IsValidContextOrder( JSContext* context, JSObject* obj, uintN argc, jsval* argv, jsval* rval );
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JSBool getContextOrder( JSContext* context, JSObject* obj, jsval id, jsval* vp );
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JSBool setContextOrder( JSContext* context, JSObject* obj, jsval id, jsval* vp );
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}
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#endif
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