.. |
scripting
|
Add JS bindings for in game camera attributes.
|
2022-11-18 19:24:45 +00:00 |
tests
|
Merges a duplication of CColor tests files introduced in 2c14d94559 .
|
2022-10-07 23:19:12 +00:00 |
Camera.cpp
|
Fixes cinematic camera distortion on some angles.
|
2022-03-20 21:59:49 +00:00 |
Camera.h
|
Moves terrain independent code for viewport bounds calculations to camera.
|
2021-05-01 16:59:42 +00:00 |
CameraController.cpp
|
Make configurable mouse edge distance for view scroll.
|
2022-03-17 18:25:54 +00:00 |
CameraController.h
|
Make configurable mouse edge distance for view scroll.
|
2022-03-17 18:25:54 +00:00 |
Canvas2D.cpp
|
Switches from per draw vertex attribute format to precompiled vertex input layout.
|
2023-01-06 00:39:25 +00:00 |
Canvas2D.h
|
Removes GUI dependency from Canvas2D.
|
2022-10-04 20:25:39 +00:00 |
CinemaManager.cpp
|
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
|
2022-02-01 16:38:55 +00:00 |
CinemaManager.h
|
Removes unused and outdated includes, replaces some includes by forward declarations.
|
2021-05-15 17:27:01 +00:00 |
ColladaManager.cpp
|
Adds collision test for fnv_hash, removes unused include forgotten in b4a33851e6 .
|
2021-11-21 11:59:02 +00:00 |
ColladaManager.h
|
Removes unused forward declarations of class and struct.
|
2021-09-08 19:43:01 +00:00 |
Color.cpp
|
Allo native builds on Mac OS M1 / Apple Silicon
|
2022-05-15 06:45:53 +00:00 |
Color.h
|
Moves uniform and texture binding to CDeviceCommandContext.
|
2022-05-02 20:57:22 +00:00 |
Decal.cpp
|
Removes C++ code for conditional defines removed in f29d059617 .
|
2022-03-15 22:13:22 +00:00 |
Decal.h
|
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
|
2022-01-25 16:59:29 +00:00 |
Entity.h
|
Small cleanup, based on a change from one of Philip's old patches
|
2015-05-16 09:39:27 +00:00 |
Font.cpp
|
Set the size of the overlaybox without relying on the arbitrary initSize
|
2022-03-02 16:27:11 +00:00 |
Font.h
|
Fixes builds after d0115185b9 by removing includes to res handle.
|
2022-02-14 06:29:50 +00:00 |
FontManager.cpp
|
Adds renderer backend vertex formats and normalizes texture formats.
|
2022-03-06 22:14:57 +00:00 |
FontManager.h
|
Adds std namespace to shared_ptr usages in graphics.
|
2021-05-22 19:21:33 +00:00 |
FontMetrics.cpp
|
Use CStrIntern for font names to reduce lookup cost
|
2013-10-18 16:15:42 +00:00 |
FontMetrics.h
|
Adds std namespace to shared_ptr usages in graphics.
|
2021-05-22 19:21:33 +00:00 |
GameView.cpp
|
Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
|
2022-11-18 19:59:18 +00:00 |
GameView.h
|
Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
|
2022-11-18 19:59:18 +00:00 |
HeightMipmap.cpp
|
Adds std namespace to shared_ptr usages in graphics.
|
2021-05-22 19:21:33 +00:00 |
HeightMipmap.h
|
Further header & precompiled cleanup, fix no-PCH builds.
|
2020-12-09 14:39:14 +00:00 |
HFTracer.cpp
|
Use type_identity to simplify Clamp usage.
|
2021-04-15 13:01:24 +00:00 |
HFTracer.h
|
Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
|
2016-11-23 11:18:37 +00:00 |
ICameraController.cpp
|
Splits CameraController and adds ICameraController interface
|
2019-12-21 00:44:18 +00:00 |
ICameraController.h
|
Splits CameraController and adds ICameraController interface
|
2019-12-21 00:44:18 +00:00 |
LightEnv.cpp
|
Combines terrain and units ambient colors into the single color.
|
2021-01-17 13:10:00 +00:00 |
LightEnv.h
|
Combines terrain and units ambient colors into the single color.
|
2021-01-17 13:10:00 +00:00 |
LOSTexture.cpp
|
Adds Vulkan backend.
|
2023-01-10 20:22:20 +00:00 |
LOSTexture.h
|
Switches from per draw vertex attribute format to precompiled vertex input layout.
|
2023-01-06 00:39:25 +00:00 |
MapGenerator.cpp
|
Allow other root XML than entity .
|
2022-12-30 07:34:23 +00:00 |
MapGenerator.h
|
Implement a global task manager using a pool of worker threads
|
2021-06-03 14:48:38 +00:00 |
MapIO.cpp
|
Fix loading grayscale heightmaps for RM maps.
|
2021-07-31 17:52:05 +00:00 |
MapIO.h
|
Increases the maps version to 7 for XML and PMP files.
|
2021-01-17 02:12:04 +00:00 |
MapReader.cpp
|
Fix crash in non-visual autostart from not loading terrain textures
|
2022-05-09 17:31:00 +00:00 |
MapReader.h
|
Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
|
2022-02-13 22:31:36 +00:00 |
MapWriter.cpp
|
Combines terrain and units ambient colors into the single color.
|
2021-01-17 13:10:00 +00:00 |
MapWriter.h
|
Removes unused forward declarations of class and struct.
|
2021-09-08 19:43:01 +00:00 |
Material.cpp
|
Removes C++ code for conditional defines removed in f29d059617 .
|
2022-03-15 22:13:22 +00:00 |
Material.h
|
Removes C++ code for conditional defines removed in f29d059617 .
|
2022-03-15 22:13:22 +00:00 |
MaterialManager.cpp
|
Removes C++ code for conditional defines removed in f29d059617 .
|
2022-03-15 22:13:22 +00:00 |
MaterialManager.h
|
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
|
2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
|
Automatically replace %hs/%ls with %s in CLogger format strings.
|
2015-01-22 20:36:24 +00:00 |
MeshManager.h
|
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
|
2019-11-25 14:30:25 +00:00 |
MiniMapTexture.cpp
|
Adds Vulkan backend.
|
2023-01-10 20:22:20 +00:00 |
MiniMapTexture.h
|
Adds Vulkan backend.
|
2023-01-10 20:22:20 +00:00 |
MiniPatch.cpp
|
# Handle terrain passability and movement costs in pathfinder.
|
2010-05-27 23:31:03 +00:00 |
MiniPatch.h
|
Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef .
|
2022-02-13 22:31:36 +00:00 |
Model.cpp
|
Removes C++ code for conditional defines removed in f29d059617 .
|
2022-03-15 22:13:22 +00:00 |
Model.h
|
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
|
2022-01-26 14:55:19 +00:00 |
ModelAbstract.cpp
|
Actually remove trailing tabs from source/.
|
2016-11-23 14:09:58 +00:00 |
ModelAbstract.h
|
Updates a model color uniform in RenderModifier only if it was changed.
|
2022-03-14 22:56:38 +00:00 |
ModelDef.cpp
|
Moves uniform and texture binding to CDeviceCommandContext.
|
2022-05-02 20:57:22 +00:00 |
ModelDef.h
|
Reduces the number of possible allocations for models with multiple UV sets during loading.
|
2021-09-03 20:11:52 +00:00 |
ModelDummy.h
|
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
|
2022-01-25 16:59:29 +00:00 |
ObjectBase.cpp
|
Fix the loading of subfiles for LODS. It currently failed because el_actor and el_quality levels have different ids depending on the loaded file. e.g for an actor with qualitylevels el_actor will be 18 and el_qualitylevels will be 0 while for a standard actor el_actor will be 0 and el_qualitylevels will be -1, hence failing for all the files since the code assumed wrong. XeroActor.Load() takes care of all the other cases, e.g. trying to load a variant which means the only valid check is for qualitylevels.
|
2022-03-10 21:32:36 +00:00 |
ObjectBase.h
|
Removes unused forward declarations of class and struct.
|
2021-09-08 19:43:01 +00:00 |
ObjectEntry.cpp
|
Moves texture management to CDeviceCommandContext, adds quality options.
|
2022-02-13 19:30:28 +00:00 |
ObjectEntry.h
|
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
|
2022-01-26 14:55:19 +00:00 |
ObjectManager.cpp
|
Fix hotloading making models disappear.
|
2021-06-17 07:52:50 +00:00 |
ObjectManager.h
|
Add an option to reduce the diversity of actor variants
|
2021-05-31 11:42:46 +00:00 |
Overlay.cpp
|
Moves texture management to CDeviceCommandContext, adds quality options.
|
2022-02-13 19:30:28 +00:00 |
Overlay.h
|
Removes unused forward declarations of class and struct.
|
2021-09-08 19:43:01 +00:00 |
ParticleEmitter.cpp
|
Switches from per draw vertex attribute format to precompiled vertex input layout.
|
2023-01-06 00:39:25 +00:00 |
ParticleEmitter.h
|
Switches from per draw vertex attribute format to precompiled vertex input layout.
|
2023-01-06 00:39:25 +00:00 |
ParticleEmitterType.cpp
|
Moves texture management to CDeviceCommandContext, adds quality options.
|
2022-02-13 19:30:28 +00:00 |
ParticleEmitterType.h
|
Removes ogl_WarnIfError from regular renderer code.
|
2022-05-02 21:52:21 +00:00 |
ParticleManager.cpp
|
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
|
2019-11-25 14:30:25 +00:00 |
ParticleManager.h
|
Fix No-PCH build.
|
2021-02-21 10:04:39 +00:00 |
Patch.cpp
|
Actually remove trailing tabs from source/.
|
2016-11-23 14:09:58 +00:00 |
Patch.h
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
PreprocessorWrapper.cpp
|
Early return in PreprocessorWrapper in case of failed include resolve.
|
2021-02-27 17:21:02 +00:00 |
PreprocessorWrapper.h
|
Optimization for include resolving in PreprocessorWrapper.
|
2021-01-20 23:05:15 +00:00 |
RenderableObject.h
|
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
|
2022-01-25 16:59:29 +00:00 |
SColor.h
|
Add GPL header
|
2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
|
Cleanups CShaderParams::SItems comparisons.
|
2022-10-04 19:13:44 +00:00 |
ShaderDefines.h
|
Cleanups CShaderParams::SItems comparisons.
|
2022-10-04 19:13:44 +00:00 |
ShaderManager.cpp
|
Adds Vulkan backend.
|
2023-01-10 20:22:20 +00:00 |
ShaderManager.h
|
Switches from pipeline state descriptions to pipeline states.
|
2022-12-31 18:29:44 +00:00 |
ShaderProgram.cpp
|
Fixes shader program and technique reloading.
|
2022-05-10 12:54:57 +00:00 |
ShaderProgram.h
|
Moves uniform and texture binding to CDeviceCommandContext.
|
2022-05-02 20:57:22 +00:00 |
ShaderProgramPtr.h
|
Switch to std::shared_ptr and std::weak_ptr.
|
2015-01-25 03:10:58 +00:00 |
ShaderTechnique.cpp
|
Switches from pipeline state descriptions to pipeline states.
|
2022-12-31 18:29:44 +00:00 |
ShaderTechnique.h
|
Switches from pipeline state descriptions to pipeline states.
|
2022-12-31 18:29:44 +00:00 |
ShaderTechniquePtr.h
|
Clean up header includes, add new forward declarations.
|
2020-11-21 11:20:29 +00:00 |
SkeletonAnim.h
|
Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
|
2016-12-08 23:16:54 +00:00 |
SkeletonAnimDef.cpp
|
Fix bounding boxes after f73fa05542
|
2021-05-05 16:20:33 +00:00 |
SkeletonAnimDef.h
|
Fix bounding boxes after f73fa05542
|
2021-05-05 16:20:33 +00:00 |
SkeletonAnimManager.cpp
|
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
|
2022-01-26 14:55:19 +00:00 |
SkeletonAnimManager.h
|
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
|
2022-01-26 14:55:19 +00:00 |
SmoothedValue.cpp
|
Moves CSmoothedValue to separate file.
|
2019-10-01 22:42:54 +00:00 |
SmoothedValue.h
|
Rework 7ee94f23df
|
2021-04-16 16:01:30 +00:00 |
Terrain.cpp
|
Remove leftover terrain-based movement cost code.
|
2022-01-29 08:22:28 +00:00 |
Terrain.h
|
Remove leftover terrain-based movement cost code.
|
2022-01-29 08:22:28 +00:00 |
TerrainProperties.cpp
|
Remove leftover terrain-based movement cost code.
|
2022-01-29 08:22:28 +00:00 |
TerrainProperties.h
|
Remove leftover terrain-based movement cost code.
|
2022-01-29 08:22:28 +00:00 |
TerrainTextureEntry.cpp
|
Removes ogl_WarnIfError from regular renderer code.
|
2022-05-02 21:52:21 +00:00 |
TerrainTextureEntry.h
|
Adds AsFloatArray to CMatrix3D.
|
2022-04-27 19:53:42 +00:00 |
TerrainTextureManager.cpp
|
Adds usage flags to backend textures.
|
2022-10-12 23:19:27 +00:00 |
TerrainTextureManager.h
|
Adds renderer backend interface and dummy backend.
|
2022-05-08 22:02:46 +00:00 |
TerritoryBoundary.cpp
|
Move LOS to a los helper header and cleanup Grid.h includes.
|
2020-06-14 20:39:03 +00:00 |
TerritoryBoundary.h
|
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
|
2017-12-10 08:59:43 +00:00 |
TerritoryTexture.cpp
|
Adds usage flags to backend textures.
|
2022-10-12 23:19:27 +00:00 |
TerritoryTexture.h
|
Adds renderer backend interface and dummy backend.
|
2022-05-08 22:02:46 +00:00 |
TextRenderer.cpp
|
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
|
2022-10-09 12:21:26 +00:00 |
TextRenderer.h
|
Reduces uniforms sizes for the Canvas2D shader.
|
2022-10-09 10:44:51 +00:00 |
Texture.h
|
Switch to std::shared_ptr and std::weak_ptr.
|
2015-01-25 03:10:58 +00:00 |
TextureConverter.cpp
|
Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
|
2022-04-12 17:39:05 +00:00 |
TextureConverter.h
|
Fix game not closing when compiled with --without-nvtt.
|
2021-06-10 15:42:38 +00:00 |
TextureManager.cpp
|
Adds usage flags to backend textures.
|
2022-10-12 23:19:27 +00:00 |
TextureManager.h
|
Adds renderer backend interface and dummy backend.
|
2022-05-08 22:02:46 +00:00 |
Unit.cpp
|
Fix units changing appearance when switching animation.
|
2021-07-31 17:55:10 +00:00 |
Unit.h
|
Removes unused forward declarations of class and struct.
|
2021-09-08 19:43:01 +00:00 |
UnitAnimation.cpp
|
Fix initial animation sync.
|
2021-04-07 08:35:02 +00:00 |
UnitAnimation.h
|
Fix initial animation sync.
|
2021-04-07 08:35:02 +00:00 |
UnitManager.cpp
|
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
|
2022-01-29 08:28:04 +00:00 |
UnitManager.h
|
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
|
2022-01-29 08:28:04 +00:00 |