254 lines
8.2 KiB
JavaScript
254 lines
8.2 KiB
JavaScript
const RESOURCE_ICON_CELL_IDS = {food : 0, wood : 1, stone : 2, metal : 3};
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function layoutSelectionSingle()
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{
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getGUIObjectByName("detailsAreaSingle").hidden = false;
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getGUIObjectByName("detailsAreaMultiple").hidden = true;
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// getGUIObjectByName("specific").hidden = false;
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// getGUIObjectByName("iconBorder").hidden = false;
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//getGUIObjectByName("attackIcon").size = "0 0 48 48";
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//getGUIObjectByName("armourIcon").size = "0 48 48 96";
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//getGUIObjectByName("barsArea").size = "50%+48 40 100% 136"
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}
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function layoutSelectionMultiple()
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{
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// getGUIObjectByName("specific").hidden = true;
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// getGUIObjectByName("iconBorder").hidden = true;
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//getGUIObjectByName("attackIcon").size = "-4 10 32 46";
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//getGUIObjectByName("armourIcon").size = "-4 46 32 82";
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//getGUIObjectByName("barsArea").size = "50%+60 40 100% 136"
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getGUIObjectByName("detailsAreaMultiple").hidden = false;
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getGUIObjectByName("detailsAreaSingle").hidden = true;
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}
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// Fills out information that most entities have
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function displaySingle(entState, template)
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{
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// Get general unit and player data
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var specificName = template.name.specific;
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var genericName = template.name.generic != template.name.specific? template.name.generic : "";
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var civName = g_CivData[g_Players[entState.player].civ].Name;
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var playerName = g_Players[entState.player].name;
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var playerColor = g_Players[entState.player].color.r + " " + g_Players[entState.player].color.g + " " +
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g_Players[entState.player].color.b+ " " + g_Players[entState.player].color.a;
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// Indicate disconnected players by prefixing their name
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if (g_Players[entState.player].offline)
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{
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playerName = "[OFFLINE] " + playerName;
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}
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// Rank
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getGUIObjectByName("rankIcon").cell_id = getRankIconCellId(entState);
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// Hitpoints
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var hitpoints = "";
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if (entState.hitpoints)
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{
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var unitHealthBar = getGUIObjectByName("healthBar");
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var healthSize = unitHealthBar.size;
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healthSize.rtop = 100-100*Math.max(0, Math.min(1, entState.hitpoints / entState.maxHitpoints));
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unitHealthBar.size = healthSize;
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hitpoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + entState.hitpoints + "/" + entState.maxHitpoints;
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getGUIObjectByName("health").tooltip = hitpoints;
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getGUIObjectByName("health").hidden = false;
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}
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else
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{
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getGUIObjectByName("health").hidden = true;
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}
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// Resource stats
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var resources = "";
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var resourceType = "";
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if (entState.resourceSupply)
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{
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resources = Math.ceil(+entState.resourceSupply.amount) + "/" + entState.resourceSupply.max;
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resourceType = entState.resourceSupply.type["generic"];
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var unitResourceBar = getGUIObjectByName("resourceBar");
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var resourceSize = unitResourceBar.size;
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resourceSize.rtop = 100-100*Math.max(0, Math.min(1, +entState.resourceSupply.amount / entState.resourceSupply.max));
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unitResourceBar.size = resourceSize;
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var unitResources = getGUIObjectByName("resources");
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unitResources.tooltip = "[font=\"serif-bold-13\"]Resources: [/font]" + resources + " " + resourceType;
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if (!entState.hitpoints)
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unitResources.size = getGUIObjectByName("health").size;
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else
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unitResources.size = getGUIObjectByName("stamina").size;
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getGUIObjectByName("resources").hidden = false;
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}
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else
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{
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getGUIObjectByName("resources").hidden = true;
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}
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// Resource carrying
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if (entState.resourceCarrying && entState.resourceCarrying.length)
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{
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var carried = entState.resourceCarrying[0];
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// (we should only be carrying one resource type at once, so just display the first)
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getGUIObjectByName("resourceCarryingIcon").hidden = false;
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getGUIObjectByName("resourceCarryingText").hidden = false;
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getGUIObjectByName("resourceCarryingIcon").cell_id = RESOURCE_ICON_CELL_IDS[carried.type];
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getGUIObjectByName("resourceCarryingText").caption = carried.amount + "/" + carried.max;
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}
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else
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{
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getGUIObjectByName("resourceCarryingIcon").hidden = true;
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getGUIObjectByName("resourceCarryingText").hidden = true;
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}
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// Set Captions
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getGUIObjectByName("specific").caption = specificName;
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getGUIObjectByName("player").caption = playerName;
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getGUIObjectByName("player").textcolor = playerColor;
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// Icon image
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if (template.icon)
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{
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getGUIObjectByName("icon").sprite = "stretched:session/portraits/" + template.icon;
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}
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else
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{
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// TODO: we should require all entities to have icons, so this case never occurs
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getGUIObjectByName("icon").sprite = "bkFillBlack";
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}
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// Tooltips
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getGUIObjectByName("specific").tooltip = genericName;
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getGUIObjectByName("player").tooltip = civName;
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getGUIObjectByName("health").tooltip = hitpoints;
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// getGUIObjectByName("attackIcon").tooltip = damageTypesToText(entState.attack);
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getGUIObjectByName("armourIcon").tooltip = "[font=\"serif-bold-16\"]Attack: [/font]" + damageTypesToText(entState.attack) +
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"\n[font=\"serif-bold-16\"]Armor: [/font]" + damageTypesToText(entState.armour);
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// Icon Tooltip
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var iconTooltip = "";
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if (genericName)
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iconTooltip = "[font=\"serif-bold-16\"]" + genericName + "[/font]";
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if (template.tooltip)
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iconTooltip += "\n[font=\"serif-13\"]" + template.tooltip + "[/font]";
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getGUIObjectByName("iconBorder").tooltip = iconTooltip;
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// Unhide Details Area
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getGUIObjectByName("detailsAreaSingle").hidden = false;
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getGUIObjectByName("detailsAreaMultiple").hidden = true;
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}
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// Fills out information for multiple entities
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function displayMultiple(selection, template)
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{
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var averageHealth = 0;
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var maxHealth = 0;
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for (var i = 0; i < selection.length; i++)
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{
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var entState = GetEntityState(selection[i])
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if (entState)
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{
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if (entState.hitpoints)
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{
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averageHealth += entState.hitpoints;
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maxHealth += entState.maxHitpoints;
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}
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}
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}
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if (averageHealth > 0)
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{
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var unitHealthBar = getGUIObjectByName("healthBarMultiple");
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var healthSize = unitHealthBar.size;
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healthSize.rtop = 100-100*Math.max(0, Math.min(1, averageHealth / maxHealth));
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unitHealthBar.size = healthSize;
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var hitpoints = "[font=\"serif-bold-13\"]Hitpoints [/font]" + averageHealth + "/" + maxHealth;
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var healthMultiple = getGUIObjectByName("healthMultiple");
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healthMultiple.tooltip = hitpoints;
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healthMultiple.hidden = false;
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}
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else
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{
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getGUIObjectByName("healthMultiple").hidden = true;
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}
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getGUIObjectByName("numberOfUnits").caption = selection.length;
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// Unhide Details Area
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getGUIObjectByName("detailsAreaMultiple").hidden = false;
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getGUIObjectByName("detailsAreaSingle").hidden = true;
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}
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// Updates middle entity Selection Details Panel
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function updateSelectionDetails()
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{
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var supplementalDetailsPanel = getGUIObjectByName("supplementalSelectionDetails");
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var detailsPanel = getGUIObjectByName("selectionDetails");
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var commandsPanel = getGUIObjectByName("unitCommands");
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g_Selection.update();
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var selection = g_Selection.toList();
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if (selection.length == 0)
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{
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getGUIObjectByName("detailsAreaMultiple").hidden = true;
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getGUIObjectByName("detailsAreaSingle").hidden = true;
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hideUnitCommands();
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supplementalDetailsPanel.hidden = true;
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detailsPanel.hidden = true;
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commandsPanel.hidden = true;
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// getGUIObjectByName("unitSelectionPanel").hidden = true;
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return;
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}
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/* If the unit has no data (e.g. it was killed), don't try displaying any
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data for it. (TODO: it should probably be removed from the selection too;
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also need to handle multi-unit selections) */
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var entState = GetEntityState(selection[0]);
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if (!entState)
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return;
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var template = GetTemplateData(entState.template);
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// Fill out general info and display it
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if (selection.length == 1)
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displaySingle(entState, template);
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else
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displayMultiple(selection, template);
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var player = Engine.GetPlayerID();
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if (entState.player == player || g_DevSettings.controlAll)
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{
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//if (entState.stamina != undefined)
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getGUIObjectByName("stamina").hidden = false;
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//else
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// getGUIObjectByName("stamina").hidden = true;
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}
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// Show Panels
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supplementalDetailsPanel.hidden = false;
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detailsPanel.hidden = false;
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commandsPanel.hidden = false;
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// Fill out commands panel for specific unit selected (or first unit of primary group)
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updateUnitCommands(entState, supplementalDetailsPanel, commandsPanel, selection);
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}
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