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0ad/binaries/data/mods/public/simulation/templates/template_unit.xml
Ykkrosh 2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00

69 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_entity_full">
<Identity>
<GenericName>Unit</GenericName>
</Identity>
<Minimap>
<Type>unit</Type>
</Minimap>
<UnitAI>
<FormationController>false</FormationController>
</UnitAI>
<Cost>
<Population>1</Population>
<PopulationBonus>0</PopulationBonus>
<BuildTime>1</BuildTime>
<Resources>
<food>0</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<DeathType>corpse</DeathType>
<Max>100</Max>
<RegenRate>0</RegenRate>
<Healable>true</Healable>
<Repairable>false</Repairable>
</Health>
<Decay>
<Inactive/>
<DelayTime>60.0</DelayTime>
<SinkRate>0.02</SinkRate>
<SinkAccel>0.0</SinkAccel>
</Decay>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<UnitMotion>
<FormationController>false</FormationController>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Range>50.0</Range>
<RangeMin>0.0</RangeMin>
<RegenTime>0.1</RegenTime>
<DecayTime>0.2</DecayTime>
</Run>
<PassabilityClass>default</PassabilityClass>
<CostClass>default</CostClass>
</UnitMotion>
<StatusBars>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<Footprint>
<Circle radius="1.0"/>
<Height>2.5</Height>
</Footprint>
<Obstruction>
<Unit radius="0.8"/>
</Obstruction>
<Vision>
<Range>24</Range>
<RetainInFog>false</RetainInFog>
</Vision>
</Entity>