.. |
archive.cpp
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
archive.h
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
compression.cpp
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
compression.h
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Cache: implement meat of landlord algorithm and add remove()
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2006-01-28 22:19:42 +00:00 |
file_cache.cpp
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cache_allocator bugfix: do not attempt to coalesce allocations that are at start/end of committed region. fixes self-test failure.
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2006-02-03 21:44:09 +00:00 |
file_cache.h
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
file_internal.h
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Cache: implement meat of landlord algorithm and add remove()
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2006-01-28 22:19:42 +00:00 |
file_io.cpp
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adts: add RingBuf self-test. RingBuf: make entry#0 the 'head' and pop_front a no-op if empty.
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2006-02-03 04:02:53 +00:00 |
file_io.h
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Cache: implement meat of landlord algorithm and add remove()
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2006-01-28 22:19:42 +00:00 |
file_stats.cpp
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file_cache: bugfix in CacheAllocator
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2006-01-31 07:48:32 +00:00 |
file_stats.h
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Cache: implement meat of landlord algorithm and add remove()
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2006-01-28 22:19:42 +00:00 |
file.cpp
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
file.h
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
vfs_mount.cpp
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file_cache: bugfix in CacheAllocator
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2006-01-31 07:48:32 +00:00 |
vfs_mount.h
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v2 of file/res code for thesis:
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2006-01-23 20:05:09 +00:00 |
vfs_optimizer.cpp
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adts: optimize landlord algorithm at advisor's request (only relevant if we have tons of files in cache)
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2006-02-02 04:11:07 +00:00 |
vfs_optimizer.h
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adts: optimize landlord algorithm at advisor's request (only relevant if we have tons of files in cache)
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2006-02-02 04:11:07 +00:00 |
vfs_path.cpp
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
vfs_path.h
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
vfs_tree.cpp
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fix crash that happened after editing file while game is running. vfs_tree's tree_root object was being destroyed but not recreated when rebuilding the VFs tree. fixed that as well as correctly freeing all TNode memory upon rebuild.
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2006-02-02 05:20:33 +00:00 |
vfs_tree.h
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
vfs.cpp
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adts: optimize landlord algorithm at advisor's request (only relevant if we have tons of files in cache)
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2006-02-02 04:11:07 +00:00 |
vfs.h
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- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
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2006-01-24 08:16:29 +00:00 |
zip.cpp
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allocators: bugfix (wasn't setting freelist to 0)
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2006-01-31 03:47:52 +00:00 |
zip.h
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Cache: implement meat of landlord algorithm and add remove()
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2006-01-28 22:19:42 +00:00 |