Ykkrosh
2f53eea71a
Color: Moved SColor* structs into SColor.h, so they can be used without indirectly including CVector[34]D. Terrain: Added 'base colour', for the Actor Viewer to be able to modulate the colour of normally-white terrain. Removed some "using namespace std" (because it doesn't make the code easier to read, and it defeats the point of namespaces, and the rest of the code doesn't do it). This was SVN commit r4392.
99 lines
2.1 KiB
C++
99 lines
2.1 KiB
C++
/*
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ScriptObject provides an interface to the JavaScript engine.
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ScriptValues are used to generate jsvals from 'constants' (strings, ints)
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and 'variables' (dependent on the type passed with "translate(...) <<").
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*/
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#ifndef I18N_SCRIPTINTERFACE_H
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#define I18N_SCRIPTINTERFACE_H
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#include "Common.h"
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#include "BufferVariable.h"
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#include <vector>
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ERROR_SUBGROUP(I18n, Script);
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ERROR_TYPE(I18n_Script, SetupFailed);
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#if OS_WIN // the Windows JS libraries are using '_W64 long' to avoid MSVC warnings
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typedef _W64 long jsval;
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#else
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typedef long jsval;
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#endif
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typedef unsigned short jschar;
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struct JSContext;
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struct JSObject;
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namespace I18n
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{
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class ScriptValue;
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class CLocale;
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class ScriptObject
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{
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public:
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ScriptObject(CLocale* locale, JSContext* cx, JSObject* scope);
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~ScriptObject();
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bool ExecuteCode(const jschar* data, size_t len, const char* filename);
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const StrImW CallFunction(const char* name, const std::vector<BufferVariable*>& vars, const std::vector<ScriptValue*>& params);
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JSContext* Context;
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JSObject* Object;
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};
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// Virtual base class for script values
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class ScriptValue
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{
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public:
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virtual jsval GetJsval(const std::vector<BufferVariable*>& vars) = 0;
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virtual ~ScriptValue() {};
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protected:
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JSContext* Context;
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};
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// Particular types of script value:
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class ScriptValueString : public ScriptValue
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{
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public:
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ScriptValueString(ScriptObject& script, const wchar_t* s);
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~ScriptValueString();
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jsval GetJsval(const std::vector<BufferVariable*>& vars);
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private:
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jsval Value;
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};
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class ScriptValueInteger : public ScriptValue
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{
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public:
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ScriptValueInteger(ScriptObject& script, const int v);
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~ScriptValueInteger();
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jsval GetJsval(const std::vector<BufferVariable*>& vars);
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private:
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jsval Value;
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};
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class ScriptValueVariable : public ScriptValue
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{
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public:
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ScriptValueVariable(ScriptObject& script, const unsigned char id);
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~ScriptValueVariable();
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jsval GetJsval(const std::vector<BufferVariable*>& vars);
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private:
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unsigned char ID;
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void* GCVal; // something that's being garbage-collected
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};
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}
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#endif // I18N_SCRIPTINTERFACE_H
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