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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
WhiteTreePaladin fa1dc05de2 New GUI layout
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes

This was SVN commit r8180.
2010-09-25 15:22:41 +00:00

73 lines
1.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<GenericName>Cavalry</GenericName>
<Classes datatype="tokens">Mounted Organic</Classes>
<Rank>Basic</Rank>
</Identity>
<Promotion>
<Req>900</Req>
</Promotion>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Cost>
<Population>2</Population>
<BuildTime>22</BuildTime>
<Resources>
<food>100</food>
</Resources>
</Cost>
<Loot>
<xp>200</xp>
<food>10</food>
<wood>4</wood>
<stone>1</stone>
<metal>1</metal>
</Loot>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.meat>40</food.meat>
<metal.treasure>10000</metal.treasure>
</Rates>
</ResourceGatherer>
<Health>
<Max>150</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Stamina>
<Max>1000</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>21.25</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Footprint>
<Circle radius="2.0"/>
<Height>7.5</Height>
</Footprint>
<Vision>
<Range>60</Range>
</Vision>
<Sound>
<SoundGroups>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_horse.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
</Entity>