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pyrolink 3408b078b7 #Unit formations and rank textures
-Added functionality for "casting" and creating net messages (without
JS)
-Rank textures-specified in XML
-Formations-currently don't attack correctly (i.e. travel like mobs) and
don't switch to their movement formations when tasked to go somewhere
(the pathfinder doesn't give any heads up about destination reached, so
there's no way to change back to the original).  Also, base switching is
untested so no garuntees for next and prior formation things.

This was SVN commit r3710.
2006-03-31 03:30:34 +00:00
..
graphics #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
gui Load default player data from XML 2006-03-18 04:38:41 +00:00
i18n fixed wchar_t issues; now correctly separates utf16, CStrW and jschar. 2006-02-03 20:36:15 +00:00
lib #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
maths #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
ps #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
renderer #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
scripting #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
simulation #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
sound - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
tools Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
main.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00