..
scripting
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
Camera.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
Camera.h
- Seperate ViewCamera (eye position) and CullCamera (model culling, shadow
2006-01-22 19:12:30 +00:00
CinemaTrack.cpp
fix warnings (VC7)
2006-02-19 21:16:54 +00:00
CinemaTrack.h
-CinemaTrack-refined
2006-01-29 23:25:04 +00:00
Color.cpp
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
Color.h
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
DefaultEmitter.cpp
This was SVN commit r3524.
2006-02-17 01:13:04 +00:00
DefaultEmitter.h
Fix Linux build, don't EVER #include <windows.h> again!
2006-01-21 20:01:17 +00:00
Frustum.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
Frustum.h
#More accurate bounds calculations to improve shadow resolution
2006-03-26 21:58:48 +00:00
GameView.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
GameView.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
HFTracer.cpp
# fix W4 warnings on VC
2006-04-03 22:06:09 +00:00
HFTracer.h
add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in).
2005-01-07 00:47:44 +00:00
LightEnv.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
LightEnv.h
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
MapIO.h
Updated map format, to store lighting information in XML. Also, vital whitespace consistency improvements.
2005-05-11 03:07:08 +00:00
MapReader.cpp
# housekeeping:
2006-04-09 07:46:37 +00:00
MapReader.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
MapWriter.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
MapWriter.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
Material.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
Material.h
Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.)
2005-04-07 04:29:07 +00:00
MaterialManager.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
MaterialManager.h
Minor fixes for Linux/GCC
2004-09-26 21:21:34 +00:00
MeshManager.cpp
# Fixed failure when saving maps
2006-04-04 04:14:10 +00:00
MeshManager.h
Resource leak fixes
2004-12-16 12:01:47 +00:00
MiniPatch.cpp
Linux/GCC/glibc Compat
2004-12-18 23:30:28 +00:00
MiniPatch.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
Model.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
Model.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ModelDef.cpp
# Fixed failure when saving maps
2006-04-04 04:14:10 +00:00
ModelDef.h
Eek.. apparently, I committed in the wrong subdirectory.
2005-10-25 02:00:09 +00:00
ObjectBase.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectBase.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectEntry.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectEntry.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectManager.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ObjectManager.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
ParticleEmitter.cpp
fix warnings (VC7)
2006-02-19 21:16:54 +00:00
ParticleEmitter.h
This was SVN commit r3526.
2006-02-17 02:02:18 +00:00
ParticleEngine.cpp
This was SVN commit r3527.
2006-02-17 02:02:29 +00:00
ParticleEngine.h
This was SVN commit r3528.
2006-02-17 02:02:39 +00:00
Patch.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Patch.h
ran newline stomper; no real changes
2004-06-08 12:10:51 +00:00
RenderableObject.h
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
SkeletonAnim.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
SkeletonAnimDef.cpp
# Fixed failure when saving maps
2006-04-04 04:14:10 +00:00
SkeletonAnimDef.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
SkeletonAnimManager.cpp
# Fixed failure when saving maps
2006-04-04 04:14:10 +00:00
SkeletonAnimManager.h
Minor changes for linux
2004-06-02 15:03:17 +00:00
Sprite.cpp
- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
2005-09-02 02:54:02 +00:00
Sprite.h
- both tex.cpp and ogl_tex.cpp had functions named tex_* - confusing. renamed to ogl_tex* to disambiguate.
2005-09-02 02:54:02 +00:00
Terrain.cpp
# Began work on new pathfinder
2006-04-09 00:36:52 +00:00
Terrain.h
# Began work on new pathfinder
2006-04-09 00:36:52 +00:00
TerrainProperties.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
TerrainProperties.h
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
Texture.h
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
TextureEntry.cpp
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TextureEntry.h
TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
2005-10-28 01:43:16 +00:00
TextureManager.cpp
More reliable texture blending. Resource unloading. Minor fixes.
2005-11-06 05:05:07 +00:00
TextureManager.h
More reliable texture blending. Resource unloading. Minor fixes.
2005-11-06 05:05:07 +00:00
Unit.cpp
Load default player data from XML
2006-03-18 04:38:41 +00:00
Unit.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
UnitManager.cpp
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00
UnitManager.h
Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
2006-03-17 03:59:49 +00:00