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0ad/source/ps/KeyName.h

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/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_KEYNAME
#define INCLUDED_KEYNAME
// Need SDLK_* enum values.
#include "lib/external_libraries/libsdl.h"
class CStr8;
extern void InitKeyNameMap();
extern CStr8 FindKeyName(int keycode);
extern int FindKeyCode(const CStr8& keyname);
enum {
// Start sequential IDs in the right place
// Pick a code which is greater than any keycodes used by SDL itself
EXTRA_KEYS_BASE = SDL_SCANCODE_TO_KEYCODE(SDL_NUM_SCANCODES),
// 'Keycodes' for the unified modifier keys
UNIFIED_SHIFT,
UNIFIED_CTRL,
UNIFIED_ALT,
UNIFIED_SUPER,
UNIFIED_LAST,
// 'Keycodes' for the mouse buttons
// Base for mouse buttons.
// Everything less than MOUSE_BASE is not reported by an SDL mouse button event.
// Everything greater than MOUSE_BASE is reported by an SDL mouse button event.
MOUSE_BASE,
MOUSE_LEFT = MOUSE_BASE + SDL_BUTTON_LEFT,
MOUSE_MIDDLE = MOUSE_BASE + SDL_BUTTON_MIDDLE,
MOUSE_RIGHT = MOUSE_BASE + SDL_BUTTON_RIGHT,
// SDL2 doesn't count wheels as buttons, so just give them the previous sequential IDs
MOUSE_WHEELUP = MOUSE_BASE + 4,
MOUSE_WHEELDOWN = MOUSE_BASE + 5,
MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_X1 + 2,
MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_X2 + 2,
};
#endif // #ifndef INCLUDED_KEYNAME