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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpVisibility.cpp
wraitii 939002f0dc RangeManager: Grid for 2D array, enum cleanups.
Range manager has several `std::vector` for fixed-size arrays and 2D
grids. By using proper data structures, the code readability is
improved.
This also moves around the LosVisibility enum.

Comments by: Stan`, nani
Differential Revision: https://code.wildfiregames.com/D2770
This was SVN commit r23769.
2020-06-13 09:05:40 +00:00

68 lines
1.9 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpVisibility.h"
#include "simulation2/scripting/ScriptComponent.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(Visibility)
END_INTERFACE_WRAPPER(Visibility)
class CCmpVisibilityScripted : public ICmpVisibility
{
public:
DEFAULT_SCRIPT_WRAPPER(VisibilityScripted)
virtual bool IsActivated()
{
return m_Script.Call<bool>("IsActivated");
}
virtual LosVisibility GetVisibility(player_id_t player, bool isVisible, bool isExplored)
{
int visibility = m_Script.Call<int, player_id_t, bool, bool>("GetVisibility", player, isVisible, isExplored);
switch (visibility)
{
case static_cast<int>(LosVisibility::HIDDEN):
return LosVisibility::HIDDEN;
case static_cast<int>(LosVisibility::FOGGED):
return LosVisibility::FOGGED;
case static_cast<int>(LosVisibility::VISIBLE):
return LosVisibility::VISIBLE;
default:
LOGERROR("Received the invalid visibility value %d from the Visibility scripted component!", visibility);
return LosVisibility::HIDDEN;
}
}
virtual bool GetRetainInFog()
{
return m_Script.Call<bool>("GetRetainInFog");
}
virtual bool GetAlwaysVisible()
{
return m_Script.Call<bool>("GetAlwaysVisible");
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(VisibilityScripted)