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forked from 0ad/0ad
0ad/source/ps/Network/JSEvents.h
2005-02-02 16:57:15 +00:00

67 lines
1.3 KiB
C++

#ifndef _Network_JSEvents_H
#define _Network_JSEvents_H
enum ENetworkJSEvents
{
NET_JS_EVENT_START_GAME,
NET_JS_EVENT_CHAT,
NET_JS_EVENT_CONNECT_COMPLETE,
NET_JS_EVENT_DISCONNECT,
NET_JS_EVENT_LAST
};
class CStartGameEvent: public CScriptEvent
{
public:
CStartGameEvent():
CScriptEvent(L"startGame", false, NET_JS_EVENT_START_GAME)
{}
};
class CChatEvent: public CScriptEvent
{
CStrW m_Sender;
CStrW m_Message;
public:
CChatEvent(CStrW sender, CStrW message):
CScriptEvent(L"chat", false, NET_JS_EVENT_CHAT),
m_Sender(sender),
m_Message(message)
{
AddReadOnlyProperty(L"sender", &m_Sender);
AddReadOnlyProperty(L"message", &m_Message);
}
};
class CConnectCompleteEvent: public CScriptEvent
{
CStrW m_Message;
bool m_Success;
public:
CConnectCompleteEvent(CStrW message, bool success):
CScriptEvent(L"connectComplete", false, NET_JS_EVENT_CONNECT_COMPLETE),
m_Message(message),
m_Success(success)
{
AddReadOnlyProperty(L"message", &m_Message);
AddReadOnlyProperty(L"success", &m_Success);
}
};
class CDisconnectEvent: public CScriptEvent
{
CStrW m_Message;
public:
CDisconnectEvent(CStrW message):
CScriptEvent(L"disconnect", false, NET_JS_EVENT_DISCONNECT),
m_Message(message)
{
AddReadOnlyProperty(L"message", &m_Message);
}
};
#endif