1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/gui
2010-07-04 01:03:14 +00:00
..
common # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
gamesetup Basic disconnection handling. 2010-07-02 21:28:48 +00:00
loading # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
msgbox # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
pregame # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
session_new Fixed the GUI selection issue where killed units were not being removed from the selection or the selection display 2010-07-04 01:03:14 +00:00
session_new_old Clone the current session GUI files 2010-06-26 17:11:04 +00:00
text Change GUI text file encoding to utf-8, change line endings to native 2009-07-16 15:49:59 +00:00
gui.dtd # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_atlas.xml # Fix startup warning in scenario editor 2010-04-17 11:29:34 +00:00
page_gamesetup_mp.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_gamesetup.xml # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
page_loading.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_msgbox.xml # Restructured GUI implementation 2009-12-03 20:17:22 +00:00
page_pregame.xml # Extensions and cleanups to session GUI files. 2010-02-28 21:45:09 +00:00
page_session_new.xml Avoid running the old simulation code in the background when it's not needed. 2010-05-01 16:20:58 +00:00