1
0
forked from 0ad/0ad
0ad/source/maths
2019-06-12 20:23:14 +00:00
..
tests Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxAligned.cpp Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxAligned.h Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxOriented.cpp Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
BoundingBoxOriented.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
BoundingSphere.cpp Refactor CBoundingSphere and add tests 2019-03-25 21:17:43 +00:00
BoundingSphere.h Fixes a misprint that was introduced in cb83d494e0. 2019-04-25 18:59:41 +00:00
Brush.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Brush.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Ease.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Fixed.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Fixed.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
FixedVector2D.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
FixedVector3D.h Optimise fixed multiplies on MSVC x86 2013-09-20 20:17:54 +00:00
MathUtil.h Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
Matrix3D.cpp Cleanup Camera code for projections. 2019-01-05 22:40:56 +00:00
Matrix3D.h Cleanup Camera code for projections. 2019-01-05 22:40:56 +00:00
MD5.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MD5.h Force some byte-order functions to be inline. 2010-05-25 18:47:11 +00:00
Noise.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Noise.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
NUSpline.cpp Insert cinematic path nodes after the currently selected node instead of before (so paths are not created in the opposite of the expected order). 2017-07-01 15:49:59 +00:00
NUSpline.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Plane.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
Plane.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Quaternion.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Quaternion.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Sqrt.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Sqrt.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Vector2D.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
Vector3D.cpp Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
Vector3D.h Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
Vector4D.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00