fe087a73f7
This was SVN commit r2523.
110 lines
2.9 KiB
C++
Executable File
110 lines
2.9 KiB
C++
Executable File
/*
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CButton
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by Gustav Larsson
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gee@pyro.nu
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*/
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#include "precompiled.h"
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#include "GUI.h"
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#include "CButton.h"
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#include "ogl.h"
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using namespace std;
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//-------------------------------------------------------------------
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// Constructor / Destructor
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//-------------------------------------------------------------------
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CButton::CButton()
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{
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AddSetting(GUIST_float, "buffer_zone");
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AddSetting(GUIST_CGUIString, "caption");
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AddSetting(GUIST_int, "cell_id");
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AddSetting(GUIST_CStr, "font");
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AddSetting(GUIST_CGUISpriteInstance, "sprite");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_over");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_pressed");
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AddSetting(GUIST_CGUISpriteInstance, "sprite_disabled");
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AddSetting(GUIST_EAlign, "text_align");
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AddSetting(GUIST_EVAlign, "text_valign");
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AddSetting(GUIST_CColor, "textcolor");
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AddSetting(GUIST_CColor, "textcolor_over");
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AddSetting(GUIST_CColor, "textcolor_pressed");
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AddSetting(GUIST_CColor, "textcolor_disabled");
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AddSetting(GUIST_CStr, "tooltip");
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AddSetting(GUIST_CStr, "tooltip_style");
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// Add text
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AddText(new SGUIText());
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}
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CButton::~CButton()
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{
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}
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void CButton::SetupText()
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{
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if (!GetGUI())
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return;
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debug_assert(m_GeneratedTexts.size()>=1);
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CStr font;
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if (GUI<CStr>::GetSetting(this, "font", font) != PS_OK || font.Length()==0)
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// Use the default if none is specified
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// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
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font = "default";
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CGUIString caption;
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GUI<CGUIString>::GetSetting(this, "caption", caption);
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float buffer_zone=0.f;
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GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
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*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), buffer_zone, this);
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CalculateTextPosition(m_CachedActualSize, m_TextPos, *m_GeneratedTexts[0]);
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}
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void CButton::HandleMessage(const SGUIMessage &Message)
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{
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// Important
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IGUIButtonBehavior::HandleMessage(Message);
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IGUITextOwner::HandleMessage(Message);
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/*
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switch (Message.type)
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{
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case GUIM_PRESSED:
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// GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!";
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break;
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default:
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break;
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}
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*/
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}
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void CButton::Draw()
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{
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float bz = GetBufferedZ();
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CGUISpriteInstance *sprite, *sprite_over, *sprite_pressed, *sprite_disabled;
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int cell_id;
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_over", sprite_over);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_pressed", sprite_pressed);
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GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite_disabled", sprite_disabled);
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GUI<int>::GetSetting(this, "cell_id", cell_id);
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DrawButton(m_CachedActualSize,
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bz,
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*sprite,
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*sprite_over,
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*sprite_pressed,
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*sprite_disabled,
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cell_id);
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CColor color = ChooseColor();
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IGUITextOwner::Draw(0, color, m_TextPos, bz+0.1f);
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}
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