janwas
4027a8f11b
Long iterator type names are better expressed via typedefs, anyway :) (or 'auto' keyword of upcoming C++09) This was SVN commit r6226.
78 lines
1.5 KiB
C++
78 lines
1.5 KiB
C++
/*
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IGUIScrollBarOwner
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*/
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#include "precompiled.h"
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#include "GUI.h"
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//-------------------------------------------------------------------
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// Constructor / Destructor
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//-------------------------------------------------------------------
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IGUIScrollBarOwner::IGUIScrollBarOwner()
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{
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}
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IGUIScrollBarOwner::~IGUIScrollBarOwner()
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{
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// Delete scroll-bars
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std::vector<IGUIScrollBar*>::iterator it;
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for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
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{
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delete *it;
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}
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}
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void IGUIScrollBarOwner::ResetStates()
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{
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IGUIObject::ResetStates();
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std::vector<IGUIScrollBar*>::iterator it;
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for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
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{
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(*it)->SetBarPressed(false);
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}
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}
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void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar * scrollbar)
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{
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scrollbar->SetHostObject(this);
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scrollbar->SetGUI(GetGUI());
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m_ScrollBars.push_back(scrollbar);
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}
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SGUIScrollBarStyle * IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
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{
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if (!GetGUI())
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{
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// TODO Gee: Output in log
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return NULL;
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}
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if (GetGUI()->m_ScrollBarStyles.count(style) == 0)
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{
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// TODO Gee: Output in log
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return NULL;
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}
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return &((CGUI*)GetGUI())->m_ScrollBarStyles.find(style)->second;
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}
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void IGUIScrollBarOwner::HandleMessage(const SGUIMessage &Message)
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{
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std::vector<IGUIScrollBar*>::iterator it;
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for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
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{
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(*it)->HandleMessage(Message);
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}
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}
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void IGUIScrollBarOwner::Draw()
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{
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std::vector<IGUIScrollBar*>::iterator it;
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for (it=m_ScrollBars.begin(); it!=m_ScrollBars.end(); ++it)
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{
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(*it)->Draw();
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}
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}
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