..
AlphaMapCalculator.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
AlphaMapCalculator.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
BlendShapes.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
FixedFunctionModelRenderer.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
FixedFunctionModelRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.cpp
Tried compiling with ICC9 on Linux, which raised various issues:
2006-12-16 01:01:15 +00:00
HWLightingModelRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
InstancingModelRenderer.cpp
# Fixed skeletal animation algorithm.
2006-12-15 16:09:30 +00:00
InstancingModelRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
ModelRenderer.cpp
# Added support for automatically loading 3d models in the COLLADA format.
2006-12-20 03:22:24 +00:00
ModelRenderer.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
ModelVertexRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
PatchRData.cpp
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
PatchRData.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
PlayerRenderer.cpp
close #103
2006-09-14 19:15:32 +00:00
PlayerRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
Renderer.cpp
# Fixed some graphical and scenario editor issues.
2007-02-09 17:04:55 +00:00
Renderer.h
# Fixed some graphical and scenario editor issues.
2007-02-09 17:04:55 +00:00
RenderModifiers.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
RenderModifiers.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
RenderPathVertexShader.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
RenderPathVertexShader.h
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
Scene.cpp
# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
2006-09-24 11:25:11 +00:00
Scene.h
# Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions.
2006-09-24 11:25:11 +00:00
ShadowMap.cpp
# Fixed some graphical and scenario editor issues.
2007-02-09 17:04:55 +00:00
ShadowMap.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
SkyManager.cpp
GCC compatibility (fixed CStr.h case, got rid of a few warnings)
2006-10-20 01:06:43 +00:00
SkyManager.h
# housekeeping
2006-07-20 14:37:58 +00:00
TerrainOverlay.cpp
svn:ignore auto-generated test .cpp files.
2006-07-12 14:49:10 +00:00
TerrainOverlay.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
TerrainRenderer.cpp
# Added initial play-testing support in the scenario editor.
2007-01-17 03:25:20 +00:00
TerrainRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
TransparencyRenderer.cpp
# Fixed some graphical and scenario editor issues.
2007-02-09 17:04:55 +00:00
TransparencyRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
VertexArray.cpp
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
VertexArray.h
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
VertexBuffer.cpp
# Fixes for simulation speed in scenario edtior. Various code cleanups.
2007-01-24 20:17:28 +00:00
VertexBuffer.h
Tried compiling with ICC9 on Linux, which raised various issues:
2006-12-16 01:01:15 +00:00
VertexBufferManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
VertexBufferManager.h
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
WaterManager.cpp
Modified default water parameters.
2006-10-07 17:59:06 +00:00
WaterManager.h
# Updates to water rendering (more effects).
2006-09-10 05:31:41 +00:00