1
0
forked from 0ad/0ad
0ad/source/simulation2/components/ICmpGuiInterface.h
2021-09-08 19:43:01 +00:00

36 lines
1.2 KiB
C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPGUIINTERFACE
#define INCLUDED_ICMPGUIINTERFACE
#include "simulation2/system/Interface.h"
class ICmpGuiInterface : public IComponent
{
public:
/**
* Generic call function, for use by GUI scripts to talk to the GuiInterface script.
*/
virtual void ScriptCall(int player, const std::wstring& cmd, JS::HandleValue data, JS::MutableHandleValue ret) = 0;
// TODO: some of the earlier functions should just use ScriptCall.
DECLARE_INTERFACE_TYPE(GuiInterface)
};
#endif // INCLUDED_ICMPGUIINTERFACE