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scripting
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
BaseEntity.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
BaseEntity.h
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Jason's animation events. Also reworked entity-types system.
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2005-05-01 19:09:13 +00:00 |
BaseEntityCollection.cpp
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all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
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2005-05-03 21:36:57 +00:00 |
BaseEntityCollection.h
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all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
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2005-05-03 21:36:57 +00:00 |
BoundingObjects.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
BoundingObjects.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |
Collision.cpp
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
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2005-08-07 21:58:36 +00:00 |
Collision.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |
Entity.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Entity.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
EntityHandles.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
EntityHandles.h
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Fixed warnings
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2005-05-18 21:19:56 +00:00 |
EntityManager.cpp
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VS2005 compatibility fixes and warning adjustments:
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2005-07-02 21:42:55 +00:00 |
EntityManager.h
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Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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2005-05-10 07:13:25 +00:00 |
EntityMessage.h
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Linux/GCC Compat
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2004-11-23 23:56:10 +00:00 |
EntityOrders.h
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Gathering and unit training (engine-side); also other minor improvements
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2005-04-15 04:23:33 +00:00 |
EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
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Linux/GCC Compat(tm)
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2004-11-07 21:30:47 +00:00 |
EntityProperties.h
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Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
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2004-10-07 19:23:35 +00:00 |
EntityStateProcessing.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
EntitySupport.h
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Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up
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2005-06-20 15:14:36 +00:00 |
EventHandlers.cpp
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Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
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2005-04-22 07:12:55 +00:00 |
EventHandlers.h
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Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes.
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2005-04-22 07:12:55 +00:00 |
PathfindEngine.cpp
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Gathering and unit training (engine-side); also other minor improvements
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2005-04-15 04:23:33 +00:00 |
PathfindEngine.h
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Gathering and unit training (engine-side); also other minor improvements
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2005-04-15 04:23:33 +00:00 |
PathfindSparse.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
PathfindSparse.h
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Combat code, some scripting, broken network, and fixed some bugs.
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2004-11-11 07:09:32 +00:00 |
Projectile.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Projectile.h
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
Scheduler.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Scheduler.h
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
ScriptObject.cpp
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
ScriptObject.h
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Changes to actor speed specifications.
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2005-05-27 00:38:30 +00:00 |
Simulation.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
Simulation.h
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all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
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2005-05-03 21:36:57 +00:00 |
TurnManager.cpp
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |
TurnManager.h
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |