..
tests
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
fsm.cpp
Handle disconnections better.
2010-07-06 19:54:17 +00:00
fsm.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetClient.cpp
Made chat messages send a GUID rather than a user name
2010-08-14 15:34:36 +00:00
NetClient.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetHost.cpp
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
NetHost.h
Fix non-PCH builds
2010-07-07 10:39:41 +00:00
NetMessage.cpp
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetMessage.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
NetMessages.h
Made chat messages send a GUID rather than a user name
2010-08-14 15:34:36 +00:00
NetMessageSim.cpp
Fix non-PCH builds
2010-07-07 10:39:41 +00:00
NetServer.cpp
Fix chat to use GUID instead of host ID.
2010-08-14 19:45:22 +00:00
NetServer.h
Add setTurnLength() function for hacky fixing of network lag.
2010-08-13 16:42:53 +00:00
NetSession.cpp
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
NetSession.h
Handle disconnections better.
2010-07-06 19:54:17 +00:00
NetStats.cpp
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
NetStats.h
Add ENet stats to profile viewer.
2010-07-03 13:15:01 +00:00
NetTurnManager.cpp
Add setTurnLength() function for hacky fixing of network lag.
2010-08-13 16:42:53 +00:00
NetTurnManager.h
Add setTurnLength() function for hacky fixing of network lag.
2010-08-13 16:42:53 +00:00
NMTCreator.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Serialization.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
StringConverters.h
# Delete a lot of obsolete networking code.
2010-05-20 17:58:37 +00:00