Ykkrosh
7c2e9027c2
Giant merge from http://svn.wildfiregames.com/hg-source/file/5fb522019d5e Infrastructure is largely complete, gameplay is largely missing Disabled by default; use command-line flag "-sim2" (Second attempt at commit...) This was SVN commit r7259.
111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_ERRORS
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#define INCLUDED_ERRORS
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/*
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The overly-complex error system works as follows:
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A source file (typically a .h) can declare errors as follows:
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ERROR_GROUP(ModuleName);
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ERROR_TYPE(ModuleName, FrobnificationFailed);
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ERROR_SUBGROUP(ModuleName, ComponentName);
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ERROR_TYPE(ModuleName_ComponentName, FileNotFound);
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etc, to build up a hierarchy of error types.
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Then you have to run the /build/errorlist/errorlist.pl script, to regenerate
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the Errors.cpp file.
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Then you can use the declared errors as an error code:
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PSRETURN foo() { return PSRETURN_ModuleName_FrobnificationFailed; }
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if (ret != PSRETURN_OK)
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... // something failed
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if (ret)
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... // something failed
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if (ret == PSRETURN_ModuleName_FrobnificationFailed)
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... // particular error
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if (ERROR_IS(ret, PSRETURN_ModuleName))
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... // matches any type PSRETURN_ModuleName_* (and PSRETURN_ModuleName_*_* etc)
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And you can use it as an exception:
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void foo() { throw PSERROR_ModuleName_FrobnificationFailed(); }
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void bar() { throw PSERROR_ModuleName_FrobnificationFailed("More informative message"); }
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try {
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foo();
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} catch (PSERROR_ModuleName_FrobnificationFailed e) {
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// catches that particular error type
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} catch (PSERROR_ModuleName e) {
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// catches anything in the hierarchy
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} catch (PSERROR e) {
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std::cout << e.what();
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}
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plus a few extra things for converting between error codes and exceptions.
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*/
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#include <exception>
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typedef u32 PSRETURN;
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class PSERROR : public std::exception
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{
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public:
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PSERROR(const char* msg);
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virtual const char* what() const throw ();
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virtual PSRETURN getCode() const = 0; // for functions that catch exceptions then return error codes
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private:
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const char* m_msg;
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};
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#define ERROR_GROUP(a) class PSERROR_##a : public PSERROR { protected: PSERROR_##a(const char* msg); }; \
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extern const PSRETURN MASK__PSRETURN_##a; \
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extern const PSRETURN CODE__PSRETURN_##a
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#define ERROR_SUBGROUP(a,b) class PSERROR_##a##_##b : public PSERROR_##a { protected: PSERROR_##a##_##b(const char* msg); }; \
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extern const PSRETURN MASK__PSRETURN_##a##_##b; \
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extern const PSRETURN CODE__PSRETURN_##a##_##b
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#define ERROR_TYPE(a,b) class PSERROR_##a##_##b : public PSERROR_##a { public: PSERROR_##a##_##b(); PSERROR_##a##_##b(const char* msg); PSRETURN getCode() const; }; \
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extern const PSRETURN MASK__PSRETURN_##a##_##b; \
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extern const PSRETURN CODE__PSRETURN_##a##_##b; \
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extern const PSRETURN PSRETURN_##a##_##b
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#define ERROR_IS(a, b) ( ((a) & MASK__PSRETURN_##b) == CODE__PSRETURN_##b )
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const PSRETURN PSRETURN_OK = 0;
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const PSRETURN MASK__PSRETURN_OK = 0xFFFFFFFF;
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const PSRETURN CODE__PSRETURN_OK = 0;
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const char* GetErrorString(PSRETURN code);
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void ThrowError(PSRETURN code);
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#endif
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