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0ad/source/soundmanager
wraitii 48c31ce03f Update random_shuffle usage for C++17
C++14 deprecates and C++17 removes functions we use for random sounds.
This makes FastRand() fit the URG interface, and uses the appropriate
function.

Refs #5862

Differential Revision: https://code.wildfiregames.com/D3107
This was SVN commit r24302.
2020-11-30 15:52:16 +00:00
..
data Removes duplication of Clamp function. 2019-09-26 21:14:21 +00:00
items Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
scripting Update random_shuffle usage for C++17 2020-11-30 15:52:16 +00:00
ISoundManager.h Pass CVector3D as const reference in a few places. 2017-05-08 04:04:45 +00:00
SoundManager.cpp pthread -> std::thread (3/7) - Replace pthread in other engine files 2019-08-12 08:16:28 +00:00
SoundManager.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00