janwas
494d27bdd4
dyn_array supports "wrapping" other types of memory (stopgap measure) texture codecs now load via DynArray (intermediate step to all mem stuff going through res/mem.cpp) simplified tex codecs by doing as many checks as possible in tex_load_mem ("template method"-esque) This was SVN commit r2690. |
||
---|---|---|
.. | ||
cursor.cpp | ||
cursor.h | ||
ogl_tex.cpp | ||
ogl_tex.h | ||
tex_bmp.cpp | ||
tex_codec.h | ||
tex_dds.cpp | ||
tex_jpg.cpp | ||
tex_png.cpp | ||
tex_tga.cpp | ||
tex.cpp | ||
tex.h | ||
unifont.cpp | ||
unifont.h |