1
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forked from 0ad/0ad
0ad/source/ps/tests/test_test.h
Ykkrosh 2f53eea71a Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
Color: Moved SColor* structs into SColor.h, so they can be used without
indirectly including CVector[34]D.
Terrain: Added 'base colour', for the Actor Viewer to be able to
modulate the colour of normally-white terrain.
Removed some "using namespace std" (because it doesn't make the code
easier to read, and it defeats the point of namespaces, and the rest of
the code doesn't do it).

This was SVN commit r4392.
2006-09-26 01:44:20 +00:00

31 lines
839 B
C++

#include "lib/self_test.h"
class TestTest : public CxxTest::TestSuite
{
public:
void test_assert_size_t()
{
const size_t a1 = std::numeric_limits<size_t>::max();
const size_t b1 = std::numeric_limits<size_t>::max() - 1;
const size_t c1 = std::numeric_limits<size_t>::min();
size_t a2 = a1;
size_t b2 = b1;
size_t c2 = c1;
TS_ASSERT_EQUALS(a2, a2);
TS_ASSERT_DIFFERS(a2, b2);
TS_ASSERT_DIFFERS(a2, c2);
// These shouldn't cause warnings in CxxTest
TS_ASSERT_EQUALS(a1, a1);
TS_ASSERT_EQUALS(a1, a2);
TS_ASSERT_EQUALS(a2, a1);
// If TS_AS_STRING gives "{ 00 00 00 00 }", ValueTraits is failing
// to handle these types properly
TS_ASSERT_STR_EQUALS(TS_AS_STRING((size_t)0), "0");
TS_ASSERT_STR_EQUALS(TS_AS_STRING((ssize_t)0), "0");
TS_ASSERT_STR_EQUALS(TS_AS_STRING((unsigned int)0), "0");
}
};