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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 4fed9b8242 # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
Merge from 22b478ffed8d.
Pure scripted interface definitions.
Entity creation from scripts.
Improved messaging system.
Messages on entity deletion.
Basic player entities.
Player ownership.
Bug fixes.

This was SVN commit r7281.
2010-01-22 20:03:14 +00:00
..
scripting Fix some GCC warnings 2009-08-02 19:52:31 +00:00
tests # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Camera.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Camera.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
CinemaTrack.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory 2009-11-06 11:50:04 +00:00
ColladaManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
GameView.h Add GPL header 2009-04-18 17:00:33 +00:00
HFTracer.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HFTracer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
MapReader.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapWriter.cpp # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
MapWriter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Material.cpp Add GPL header 2009-04-18 17:00:33 +00:00
Material.h Add GPL header 2009-04-18 17:00:33 +00:00
MaterialManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
MiniPatch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Model.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Model.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectBase.cpp Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
ObjectBase.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectEntry.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectEntry.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Overlay.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ParticleEmitter.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEmitter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Sprite.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Terrain.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Terrain.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
TerrainProperties.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainProperties.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Texture.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureManager.cpp fix: native and vfs directory paths should end with '/' (more code cares about this now) 2009-11-05 20:46:15 +00:00
TextureManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Unit.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Unit.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
UnitAnimation.cpp Add GPL header 2009-04-18 17:00:33 +00:00
UnitAnimation.h Add GPL header 2009-04-18 17:00:33 +00:00
UnitManager.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
UnitManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00