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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-05-02 22:36:26 +00:00
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art Celt wall turret projectile error fix 2011-05-02 22:36:26 +00:00
audio Initial structure destruction sound effects added. 2011-05-01 22:10:40 +00:00
civs Prevent selecting unusable civs in random map setup. Fixes #813. 2011-05-02 15:26:38 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Changes default scenario to Death Canyon. Fixes #820. 2011-05-02 21:52:14 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps Tweaks random map appearance and resource placement. 2011-05-01 22:29:58 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Tinkering with XP/promotions 2011-05-02 21:46:29 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00