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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/helpers
historic_bruno f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
..
Commands.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
Entity.js stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units. 2011-06-26 02:03:36 +00:00
FSM.js Fix #779 differently, to avoid problems with building on top of cheering units 2011-05-15 23:51:51 +00:00
InitGame.js Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
Player.js Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287. 2011-08-06 08:11:05 +00:00
Random.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Setup.js Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00