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forked from 0ad/0ad
0ad/source/graphics/FontManager.h
Ykkrosh 5778484a77 Refactor text renderer
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.

Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741).

Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.

Fixes #1117.

This was SVN commit r14016.
2013-10-18 15:53:07 +00:00

42 lines
1.1 KiB
C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_FONTMANAGER
#define INCLUDED_FONTMANAGER
#include <boost/unordered_map.hpp>
class CFont;
class CStrW;
/**
* Font manager: loads and caches bitmap fonts.
*/
class CFontManager
{
public:
shared_ptr<CFont> LoadFont(const CStrW& fontName);
private:
bool ReadFont(CFont* font, const CStrW& fontName);
typedef boost::unordered_map<CStrW, shared_ptr<CFont> > FontsMap;
FontsMap m_Fonts;
};
#endif // INCLUDED_FONTMANAGER