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forked from 0ad/0ad
0ad/source/ps/GameSetup
janwas 5b91e2d7ab move cache detection into separate file.
add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.

HWDetect: version change, since dtlbs and itlbs are no longer
distinguished

fixes #752

This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
..
tests Add GPL header 2009-04-18 17:00:33 +00:00
Atlas.cpp Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
Atlas.h Add basic help page into the main menu. 2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp Add GPL header 2009-04-18 17:00:33 +00:00
CmdLineArgs.h Add GPL header 2009-04-18 17:00:33 +00:00
Config.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
Config.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
GameSetup.cpp Tell the profiler about a few more bits of code 2011-03-03 22:38:01 +00:00
GameSetup.h Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626 2010-12-05 05:17:28 +00:00
HWDetect.cpp move cache detection into separate file. 2011-03-18 16:44:03 +00:00
HWDetect.h Add script-based system for doing messy stuff based on system configuration. 2010-11-20 19:46:49 +00:00
Paths.cpp Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations 2010-07-14 19:39:47 +00:00
Paths.h Set svn:eol-style=native 2010-01-07 17:42:56 +00:00