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Jubal
64a0a5e58a
Now much more strictly restricts the game to 1 foundation at once.
...
This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
..
art
This was SVN commit r10341.
2011-09-28 23:43:26 +00:00
audio
This was SVN commit r10274.
2011-09-13 16:28:40 +00:00
civs
Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra.
Fixes
#981
.
2011-09-29 21:46:43 +00:00
fonts
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
2010-10-30 04:02:42 +00:00
formations
gui
Update button text color on game disconnected screen
2011-09-24 23:00:27 +00:00
hwdetect
Avoid shaders on GeForce FX, for performance.
2011-08-17 21:42:32 +00:00
maps
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See
#977
.
2011-09-26 21:36:33 +00:00
shaders
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
simulation
Now much more strictly restricts the game to 1 foundation at once.
2011-09-30 16:50:33 +00:00
technologies
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00