janwas
6fbce9c355
- color: the sse codepath is now detected and activated from within color.cpp, which avoids making ia32 dependent on the color header. it's called from gamesetup!InitRenderer. - move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be used from within lib/ without dependency on ps (annoying for other projects) This was SVN commit r3764.
17 lines
471 B
C++
Executable File
17 lines
471 B
C++
Executable File
#include "ps/CStr.h"
|
|
#include "lib/res/file/vfs.h"
|
|
|
|
namespace VFSUtil
|
|
{
|
|
|
|
typedef std::vector<CStr> FileList;
|
|
|
|
// Puts the list of files inside 'dirname' matching 'filter' into 'files'.
|
|
// 'dirname' shouldn't end with a slash.
|
|
// 'filter': see vfs_next_dirent
|
|
// 'files' is initially cleared, and undefined on failure.
|
|
// On failure, logs an error and returns false.
|
|
extern bool FindFiles(const CStr& dirname, const char* filter, FileList& files);
|
|
|
|
} // namespace VFSUtil
|