.. |
AlphaMapCalculator.cpp
|
added precompiled.h everywhere
|
2004-06-03 18:38:14 +00:00 |
AlphaMapCalculator.h
|
Moved from terrain directory.
|
2004-05-29 20:53:40 +00:00 |
BlendShapes.h
|
Moved from terrain directory.
|
2004-05-29 20:53:40 +00:00 |
FixedFunctionModelRenderer.cpp
|
* Fix: Silly operator precedence problem
|
2006-03-26 22:18:35 +00:00 |
FixedFunctionModelRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
HWLightingModelRenderer.cpp
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
HWLightingModelRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
InstancingModelRenderer.cpp
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
InstancingModelRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
ModelRenderer.cpp
|
Quieter and more informative error when using props/units/tools/basket.xml (and maybe others), where the model has bones but doesn't have a boned animation
|
2006-04-14 04:35:36 +00:00 |
ModelRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
ModelVertexRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
PatchRData.cpp
|
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
|
2006-03-21 20:55:45 +00:00 |
PatchRData.h
|
- Terrain self-shadows (only noticeable with a low angle of sun)
|
2006-02-13 14:18:20 +00:00 |
PlayerRenderer.cpp
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
PlayerRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
Renderer.cpp
|
Terrain overlay: Fixed incorrect state change
|
2006-04-19 00:56:24 +00:00 |
Renderer.h
|
#Code cleanups related to renderer
|
2006-03-26 17:46:18 +00:00 |
RenderModifiers.cpp
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
RenderModifiers.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
RenderPathVertexShader.cpp
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
RenderPathVertexShader.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
ShadowMap.cpp
|
#More accurate bounds calculations to improve shadow resolution
|
2006-03-26 21:58:48 +00:00 |
ShadowMap.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
TerrainOverlay.cpp
|
# Include headers for compilation without PCH
|
2006-04-19 05:30:02 +00:00 |
TerrainOverlay.h
|
# More consistent terrain-space coordinate names
|
2006-04-17 20:02:51 +00:00 |
TerrainRenderer.cpp
|
Terrain overlay: Fixed incorrect state change
|
2006-04-19 00:56:24 +00:00 |
TerrainRenderer.h
|
- Terrain self-shadows (only noticeable with a low angle of sun)
|
2006-02-13 14:18:20 +00:00 |
TransparencyRenderer.cpp
|
#More accurate bounds calculations to improve shadow resolution
|
2006-03-26 21:58:48 +00:00 |
TransparencyRenderer.h
|
#Models receive shadows now, including self-shadows.
|
2006-03-26 00:54:20 +00:00 |
VertexArray.cpp
|
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
|
2005-10-12 04:16:41 +00:00 |
VertexArray.h
|
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
|
2005-10-31 16:26:51 +00:00 |
VertexBuffer.cpp
|
Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
|
2006-01-29 18:23:47 +00:00 |
VertexBuffer.h
|
minor warning fixes: struct vs. class forward decl; size_t vs uint
|
2006-01-29 18:38:40 +00:00 |
VertexBufferManager.cpp
|
# More consistent terrain-space coordinate names
|
2006-04-17 20:02:51 +00:00 |
VertexBufferManager.h
|
Explicitly call VertexBufferManager cleanup code, since we can't rely on
|
2005-10-04 20:54:47 +00:00 |
WaterManager.cpp
|
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
|
2006-01-21 23:27:42 +00:00 |
WaterManager.h
|
Texture converter, DevIL: ABGR DDS support.
|
2006-03-14 21:29:19 +00:00 |