Matei
1bedd9457a
- Added a "dropsite" aura to mills, farmsteads and civil centers, and modified the gathering code so you can only gather objects that have this aura on them from one of these buildings. You can also add a traits.supply.forageable tag to an entity to make it ignore the requirement for dropsites and gather it wherever it is. I did this for hunting, so you can hunt without being near a farmstead. This was SVN commit r3265.
22 lines
634 B
XML
22 lines
634 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_economic_mill"
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>
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<Traits>
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<Id>
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<Specific>Ystordy</Specific>
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<Civ>Celts</Civ>
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<History>In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging.</History>
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</Id>
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</Traits>
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<Actor>structures/celts/mill.xml</Actor>
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</Entity> |