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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/meshes/props/billboard_huge.dae
Mythos_Ruler 4ca278c48f A new skybox.
Moved billboards from Internal to Public.

Gave the Persian trireme 3 banks of oars for testing.

This was SVN commit r9845.
2011-07-16 08:49:49 +00:00

170 lines
6.1 KiB (Stored with Git LFS)
Plaintext

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
<asset>
<contributor>
<author></author>
<authoring_tool>FBX COLLADA exporter</authoring_tool>
<comments></comments>
</contributor>
<created>2009-01-23T22:11:17Z</created>
<modified>2009-01-23T22:11:17Z</modified>
<revision></revision>
<title></title>
<subject></subject>
<keywords></keywords>
<unit meter="0.025400"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images>
<image id="Map__267-image" name="Map__267">
<init_from>file://C:\Documents and Settings\Brad\My Documents\0 A.D\0 A.D. - New Revision\binaries\data\mods\internal\art\textures\skins\props\billboard_panoramic_temperate_lg.dds</init_from>
</image>
</library_images>
<library_materials>
<material id="Ground_Plane" name="Ground_Plane">
<instance_effect url="#Ground_Plane-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="Ground_Plane-fx" name="Ground_Plane">
<profile_COMMON>
<technique sid="standard">
<phong>
<emission>
<color sid="emission">0.000000 0.000000 0.000000 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0.588000 0.588000 0.588000 1.000000</color>
</ambient>
<diffuse>
<texture texture="Map__267-image" texcoord="CHANNEL0">
<extra>
<technique profile="MAYA">
<wrapU sid="wrapU0">TRUE</wrapU>
<wrapV sid="wrapV0">TRUE</wrapV>
<blend_mode>ADD</blend_mode>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color sid="specular">0.000000 0.000000 0.000000 1.000000</color>
</specular>
<shininess>
<float sid="shininess">2.000000</float>
</shininess>
<reflective>
<color sid="reflective">0.000000 0.000000 0.000000 1.000000</color>
</reflective>
<reflectivity>
<float sid="reflectivity">1.000000</float>
</reflectivity>
<transparent>
<color sid="transparent">1.000000 1.000000 1.000000 1.000000</color>
</transparent>
<transparency>
<float sid="transparency">0.000000</float>
</transparency>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_geometries>
<geometry id="billboard_a-lib" name="billboard_aMesh">
<mesh>
<source id="billboard_a-lib-Position">
<float_array id="billboard_a-lib-Position-array" count="12">
-12.082079 1.451557 0.000000
-12.082079 -1.548443 0.000000
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-12.082079 1.451557 1.424100
</float_array>
<technique_common>
<accessor source="#billboard_a-lib-Position-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="billboard_a-lib-Normal0">
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<technique_common>
<accessor source="#billboard_a-lib-Normal0-array" count="6" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="billboard_a-lib-UV0">
<float_array id="billboard_a-lib-UV0-array" count="8">
0.000007 0.000013
0.999991 0.000013
0.999991 0.999978
0.000007 0.999978
</float_array>
<technique_common>
<accessor source="#billboard_a-lib-UV0-array" count="4" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="billboard_a-lib-Vertex">
<input semantic="POSITION" source="#billboard_a-lib-Position"/>
</vertices>
<polygons material="Ground_Plane" count="2">
<input semantic="VERTEX" offset="0" source="#billboard_a-lib-Vertex"/>
<input semantic="NORMAL" offset="1" source="#billboard_a-lib-Normal0"/>
<input semantic="TEXCOORD" offset="2" set="0" source="#billboard_a-lib-UV0"/>
<p>0 0 0 1 1 1 2 2 2</p>
<p>2 3 2 3 4 3 0 5 0</p>
</polygons>
</mesh>
</geometry>
</library_geometries>
<library_lights>
<light id="SceneAmbient-lib" name="SceneAmbientMesh">
<technique_common>
<ambient>
<color>0.270588 0.270588 0.270588</color>
</ambient>
</technique_common>
</light>
</library_lights>
<library_visual_scenes>
<visual_scene id="RootNode" name="RootNode">
<node id="billboard_a" name="billboard_a">
<translate sid="translate">1.902446 0.369928 0.000000</translate>
<rotate sid="rotateZ">0 0 1 90.000009</rotate>
<scale sid="scale">38.365807 44.096176 43.828671</scale>
<node id="billboard_a-Pivot" name="billboard_a-Pivot">
<translate>12.051009 0.159320 0.000000</translate>
<rotate>0.000000 0.000000 0.000000 0.000000</rotate>
<instance_geometry url="#billboard_a-lib">
<bind_material>
<technique_common>
<instance_material symbol="Map__267-Material" target="#Map__267-Material"/>
<instance_material symbol="Ground_Plane" target="#Ground_Plane"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#RootNode"/>
</scene>
</COLLADA>