1
0
forked from 0ad/0ad
0ad/source/tools/rmgen
2005-05-23 02:52:37 +00:00
..
api.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
api.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
area.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
area.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
areapainter.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
areapainter.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
areaplacer.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
areaplacer.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
centeredplacer.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
centeredplacer.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
constraint.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
constraint.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
entity.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
entity.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
library.js Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
map.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
map.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
output.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
output.h Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init(). 2005-05-13 00:39:13 +00:00
point.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
point.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
random.cpp Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS. 2005-05-16 07:30:39 +00:00
random.h Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS. 2005-05-16 07:30:39 +00:00
ReadMe.txt Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator. 2005-05-12 05:16:59 +00:00
rectplacer.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
rectplacer.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
rmgen.cpp Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS. 2005-05-16 07:30:39 +00:00
rmgen.h Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS. 2005-05-16 07:30:39 +00:00
rmgen.sln Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator. 2005-05-12 05:16:59 +00:00
rmgen.vcproj Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
simpleconstraints.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
simpleconstraints.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
simplepainters.cpp Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
simplepainters.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
stdafx.cpp Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator. 2005-05-12 05:16:59 +00:00
stdafx.h Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00
test.js Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan. 2005-05-23 02:52:37 +00:00

========================================================================
    CONSOLE APPLICATION : rmgen Project Overview
========================================================================

AppWizard has created this rmgen application for you.  
This file contains a summary of what you will find in each of the files that
make up your rmgen application.


rmgen.vcproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

rmgen.cpp
    This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named rmgen.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////