1
0
forked from 0ad/0ad
Go to file
bb 6d54ab4c1f Implement combine victory conditions
Excluding the changes to scenario and skirmisch maps
Transform gameType string to victoryCondition array in load/replaymenu
Adapt the gamesetup to use checkboxes for every victory condition and an
array for storing them
Allow multiple queries in conquestCommon
Remove conquest from regicide, wonder and capture the relic
Move the endless gamedescription from settings to gamedescription
Fixing wrong tabulation from a8a29271ce

This commit will break all scenario and skirmisch maps, their "Gametype"
string needs to be transformed in a "VictoryCondition" array as is done
in the tutorial map (counting endless as an empty array). This counts
for mods too!
Old svn replays and savegame will throw warnings/errors as they are
incompatible after this commit. So svn users will need to delete all
those.

Comments on ai and autostart games By: mimo
Comments on Atlas By: Vladislav
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D1240
fixes: #4014

This was SVN commit r21474.
2018-03-09 21:51:18 +00:00
binaries Implement combine victory conditions 2018-03-09 21:51:18 +00:00
build Enable multi-processor compilation on Windows with premake5. Patch by Stan, fixes #5035. 2018-02-26 21:49:49 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Update OSX libraries to the most recently released versions. 2017-06-30 00:33:11 +00:00
source Implement combine victory conditions 2018-03-09 21:51:18 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Add text linting to Arcanist. 2017-05-01 14:26:50 +00:00
.coafile Linting with Coala. 2017-10-28 15:30:37 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Red Sea random map replica, based on the original map by _kali created in 33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957. 2018-02-07 03:18:21 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors