1
0
forked from 0ad/0ad
0ad/source/graphics
elexis cfd08bbf28 Cinema Path GUI hiding and silhouettes fixes.
Let the JS GUI take care of hiding the GUI and silhouettes and remove
the according hardcoding in the engine following 89aef0b6eb.
Thereby fix some bugs (like not having hid the GUI if there was a
message box or different page shown while playing a path) and
fix these two hotkeys broken by 5d49e6c456.

Differential Revision: https://code.wildfiregames.com/D631
Fixes #4633
Reviewed By: Vladislav
This was SVN commit r19797.
2017-06-17 14:17:30 +00:00
..
scripting Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
tests Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Camera.cpp Pass CVector3D as const reference in a few places. 2017-05-08 04:04:45 +00:00
Camera.h Pass CVector3D as const reference in a few places. 2017-05-08 04:04:45 +00:00
CinemaManager.cpp Cinema Path GUI hiding and silhouettes fixes. 2017-06-17 14:17:30 +00:00
CinemaManager.h Cinema Path GUI hiding and silhouettes fixes. 2017-06-17 14:17:30 +00:00
ColladaManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp Fix crash when setting rally point 2013-09-29 14:02:47 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Optimise rendering of scrollable text boxes by clipping 2013-10-18 16:05:02 +00:00
FontManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
FontManager.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
Frustum.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Frustum.h Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
GameView.cpp Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay. 2017-04-05 03:59:20 +00:00
GameView.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
HeightMipmap.cpp Texture system refactoring and cleanup, fixes #2455, patch by IronNerd. 2014-03-13 02:37:05 +00:00
HeightMipmap.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HFTracer.cpp Fix non-PCH build. 2014-07-06 16:35:41 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
LightEnv.cpp Fixes MSVC warnings of truncation from double to float 2012-10-30 02:03:40 +00:00
LightEnv.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
LOSTexture.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
LOSTexture.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
MapGenerator.cpp Fix all broken checks for the absent (random-mapgen+simulation) Seed property in the engine, refs #3965. 2017-06-02 15:07:58 +00:00
MapGenerator.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
MapIO.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
MapReader.cpp Remove redundant path name argument from the CinemaManager AddPath function. 2017-04-11 01:37:00 +00:00
MapReader.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
MapWriter.cpp Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay. 2017-04-05 03:59:20 +00:00
MapWriter.h Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay. 2017-04-05 03:59:20 +00:00
Material.cpp Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). 2015-03-15 11:37:26 +00:00
Material.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
MaterialManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
Model.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ModelDef.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ObjectBase.cpp Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ObjectBase.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ObjectEntry.cpp Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ObjectEntry.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
ObjectManager.cpp Replace some functor structs with lambdas, closures or range-based fors. 2015-08-19 03:33:04 +00:00
ObjectManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Overlay.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Overlay.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleEmitter.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ParticleEmitter.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleEmitterType.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
ParticleEmitterType.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ParticleManager.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
RenderableObject.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ShaderDefines.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ShaderManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ShaderManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ShaderProgram.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
ShaderProgram.h Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
ShaderProgramFFP.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
SkeletonAnimDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SkeletonAnimManager.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
SkeletonAnimManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Terrain.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Terrain.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainProperties.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerrainProperties.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainTextureEntry.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerrainTextureEntry.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainTextureManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerrainTextureManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerritoryBoundary.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TerritoryBoundary.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerritoryTexture.cpp New long-range pathfinder. 2015-06-12 18:58:24 +00:00
TerritoryTexture.h Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested). 2014-07-14 17:15:22 +00:00
TextRenderer.cpp Use direct gui.scale instead of reciprocal gui.scale 2017-06-14 17:13:44 +00:00
TextRenderer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp XML validation. Based on patch by historic_bruno. Refs #245. 2015-06-07 21:56:52 +00:00
TextureConverter.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
TextureManager.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
TextureManager.h Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029. 2015-03-15 23:59:48 +00:00
Unit.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Unit.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
UnitAnimation.cpp Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
UnitAnimation.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00