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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/helpers
Ykkrosh 6399ec0cd2 # Partial support for saved games with AI.
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.

This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
..
Commands.js Allows setting rally points on resources and buildings. closes #745 2011-12-16 16:08:26 +00:00
Entity.js stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units. 2011-06-26 02:03:36 +00:00
FSM.js Fix #779 differently, to avoid problems with building on top of cheering units 2011-05-15 23:51:51 +00:00
InitGame.js # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
Player.js Fixes AIs gathering enemy (non-gaia) resources, such as fields. 2011-09-30 19:54:04 +00:00
RallyPointCommands.js Allows setting rally points on resources and buildings. closes #745 2011-12-16 16:08:26 +00:00
Random.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Setup.js Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00