..
AlphaMapCalculator.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
BlendShapes.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
FixedFunctionModelRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
HWLightingModelRenderer.cpp
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
HWLightingModelRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
InstancingModelRenderer.cpp
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
InstancingModelRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
ModelRenderer.cpp
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
ModelRenderer.h
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
ModelVertexRenderer.h
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
PatchRData.cpp
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
PatchRData.h
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
PlayerRenderer.cpp
Refactor model rendering to perform vertex setup in ModelVertexRenderer.
2005-11-05 23:15:23 +00:00
PlayerRenderer.h
Massive rewrite/refactoring of the model rendering system.
2005-10-25 01:43:07 +00:00
Renderer.cpp
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
Renderer.h
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
RenderModifiers.cpp
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
RenderModifiers.h
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
RenderPathVertexShader.cpp
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
RenderPathVertexShader.h
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
ShadowMap.cpp
Rendering related fixes:
2006-02-14 20:38:51 +00:00
ShadowMap.h
Shadow rendering can use depth textures, as a preparation for
2006-02-11 18:04:32 +00:00
TerrainRenderer.cpp
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
TerrainRenderer.h
- Terrain self-shadows (only noticeable with a low angle of sun)
2006-02-13 14:18:20 +00:00
TransparencyRenderer.cpp
* clean up CLightEnv a bit
2006-02-15 00:45:16 +00:00
TransparencyRenderer.h
Shadow rendering can use depth textures, as a preparation for
2006-02-11 18:04:32 +00:00
VertexArray.cpp
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
VertexArray.h
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
VertexBuffer.cpp
Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
2006-01-29 18:23:47 +00:00
VertexBuffer.h
minor warning fixes: struct vs. class forward decl; size_t vs uint
2006-01-29 18:38:40 +00:00
VertexBufferManager.cpp
Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
2006-01-29 18:23:47 +00:00
VertexBufferManager.h
Explicitly call VertexBufferManager cleanup code, since we can't rely on
2005-10-04 20:54:47 +00:00
WaterManager.cpp
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
WaterManager.h
Some Linux compile fixes over the place.
2006-01-07 01:04:26 +00:00