janwas
5814e10126
* now splits everything up into independent static libraries. * fixed a great deal of incorrect #include statements. all headers must now be specified with their full path relative to source. exception: if file being included and including file are in the same directory, no path needed. use <> when relying on the build system's include path (e.g. for system headers and external libraries, e.g. boost), otherwise "". * temporarily renamed maths/Vector2D to Vector2D_Maths to avoid conflict. these should be merged. * hacked around VC linker stupidness when building static libs; texture codecs must now be registered manually. This was SVN commit r3931. |
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.. | ||
scripting | ||
tests | ||
Bound.cpp | ||
Bound.h | ||
Brush.cpp | ||
Brush.h | ||
MathUtil.h | ||
Matrix3D.cpp | ||
Matrix3D.h | ||
Noise.cpp | ||
Noise.h | ||
NUSpline.cpp | ||
NUSpline.h | ||
Plane.cpp | ||
Plane.h | ||
Quaternion.cpp | ||
Quaternion.h | ||
Vector2D.h | ||
Vector3D.cpp | ||
Vector3D.h | ||
Vector4D.h |