1
0
forked from 0ad/0ad
Go to file
leper 7606230158 Vars and style fixes.
This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
binaries Vars and style fixes. 2014-01-10 20:04:37 +00:00
build Remove scripting directory from premake4.lua 2014-01-10 19:52:57 +00:00
docs Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00
libraries Fix osx libraries build script for WXwidgets and libiconv. 2014-01-02 17:24:48 +00:00
source Disabling the OFFSET_LINE doesn't change any functionality as far as seen, while it fixes #2368. 2014-01-10 19:56:36 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
LICENSE.txt Updates license files for gloox, MiniUPnPc, and pkcs5_pbkdf2. Refs #2308 2013-12-15 02:49:11 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors