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AStarEngine.cpp
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
AStarEngine.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
Aura.cpp
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
Aura.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
BoundingObjects.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
BoundingObjects.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Collision.cpp
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
Collision.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
Entity.cpp
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Fixed some potential sources of errors.
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2006-10-10 05:21:41 +00:00 |
Entity.h
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Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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2006-10-09 04:17:15 +00:00 |
EntityFormation.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
EntityFormation.h
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# Housekeeping.
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2006-07-24 01:33:26 +00:00 |
EntityHandles.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
EntityHandles.h
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- Optimization: added bit vector to let CEntityManager check referenced entities with more spatial locality.
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2006-07-29 23:58:33 +00:00 |
EntityManager.cpp
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Fixed some potential sources of errors.
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2006-10-10 05:21:41 +00:00 |
EntityManager.h
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
EntityMessage.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
EntityOrders.h
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#Unit AI: Aggressive, defensive and stand ground stances.
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2006-09-09 00:00:23 +00:00 |
EntityPredicate.h
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Forcing update of EntityPredicate.h
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2005-03-30 18:25:07 +00:00 |
EntityProperties.cpp
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Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused).
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2006-07-13 03:29:33 +00:00 |
EntityProperties.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
EntityRendering.cpp
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
EntityScriptInterface.cpp
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Fixed a bug that could cause corpses to "wiggle" if a unit died while moving.
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2006-10-09 04:32:27 +00:00 |
EntityStateProcessing.cpp
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Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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2006-10-09 04:17:15 +00:00 |
EntitySupport.cpp
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# Housekeeping.
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2006-07-24 01:33:26 +00:00 |
EntitySupport.h
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Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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2006-10-09 04:17:15 +00:00 |
EntityTemplate.cpp
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
EntityTemplate.h
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# Fixes to terrain conformance and movement speed bonus.
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2006-09-16 20:13:40 +00:00 |
EntityTemplateCollection.cpp
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
EntityTemplateCollection.h
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# Added tool for viewing models and animations outside the game.
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2006-08-28 17:36:42 +00:00 |
EventHandlers.cpp
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Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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2006-10-09 04:17:15 +00:00 |
EventHandlers.h
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Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
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2006-10-09 04:17:15 +00:00 |
Formation.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
Formation.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationCollection.cpp
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
FormationManager.cpp
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
FormationManager.h
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A few organization changes:
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2006-06-09 23:07:11 +00:00 |
LOSManager.cpp
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
LOSManager.h
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
PathfindEngine.cpp
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# Units will now back away from enemies when below minimum range.
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2006-10-04 04:47:58 +00:00 |
PathfindEngine.h
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# Units will now back away from enemies when below minimum range.
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2006-10-04 04:47:58 +00:00 |
PathfindSparse.cpp
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# Housekeeping.
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2006-07-27 21:20:30 +00:00 |
PathfindSparse.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
ProductionQueue.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
ProductionQueue.h
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# Better handling of entity ownership changes.
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2006-07-21 00:05:56 +00:00 |
Projectile.cpp
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
Projectile.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Scheduler.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Scheduler.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
ScriptObject.cpp
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More header-file rejigging.
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2006-06-09 18:32:00 +00:00 |
ScriptObject.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
Simulation.cpp
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
Simulation.h
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Modified CSimulation's random number generator to use the Boost small_int and uniform_01 distributions for better portability.
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2006-08-07 20:38:23 +00:00 |
Stance.cpp
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
Stance.h
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Bug fixes and more game setup options.
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2006-10-08 17:39:46 +00:00 |
Technology.cpp
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# Housekeeping.
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2006-07-27 21:20:30 +00:00 |
Technology.h
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# GCC 4.1.1 compatibility
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2006-09-30 15:46:40 +00:00 |
TechnologyCollection.cpp
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# Updates to techs.
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2006-07-20 22:43:06 +00:00 |
TechnologyCollection.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TerritoryManager.cpp
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Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
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2006-09-08 16:03:18 +00:00 |
TerritoryManager.h
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Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame.
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2006-09-08 16:03:18 +00:00 |
TurnManager.cpp
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# move ps/Network into top level project (and static lib).
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2006-08-26 20:25:37 +00:00 |
TurnManager.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |