1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public
Ykkrosh 78e174af7d Fix auto-gathering after constructing fields.
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.

This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
..
art Animation speed tweaks. 2011-02-09 23:26:43 +00:00
audio This was SVN commit r8893. 2011-02-08 21:51:24 +00:00
civs Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab 2010-11-20 21:42:54 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Fix auto-gathering after constructing fields. 2011-02-10 19:50:08 +00:00
hwdetect Automatically disable audio on OS X since it's stupid and broken. 2010-12-04 19:42:50 +00:00
maps # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
particles Adding new particles directory and test particle emitter XML file. 2009-02-19 00:14:27 +00:00
shaders # Rewrite fog-of-war rendering. 2011-02-03 01:12:24 +00:00
simulation Fix auto-gathering after constructing fields. 2011-02-10 19:50:08 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00