1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/common/init.xml
Ykkrosh f0d9806b3f # Restructured GUI implementation
CGUI now represents a single 'page'. CGUIManager maintains multiple
pages and switches between them.
Split the XML files into pregame, loading, session and messagebox pages.
Added hotloading of GUI pages.
Minor GUI cleanups.
(Merge from hg 81862d33780c)

This was SVN commit r7214.
2009-12-03 20:17:22 +00:00

66 lines
1.9 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects>
<!--
==========================================
- INCLUDE SCRIPT - UTILITY FUNCTIONS
==========================================
-->
<script file="gui/common/functions_utility.js" />
<script file="gui/common/functions_utility_list.js" />
<script file="gui/common/functions_utility_object.js" />
<script file="gui/common/functions_utility_coord.js" />
<script file="gui/common/functions_utility_music.js" />
<script file="gui/common/functions_utility_animation.js" />
<!--
==========================================
- INCLUDE SCRIPT - GLOBAL OBJECT FUNCTIONS
==========================================
-->
<script file="gui/common/functions_global_object.js" />
<!--
==========================================
- INCLUDE SCRIPT - GUI PAGE FUNCTIONS
==========================================
-->
<script file="gui/common/functions_page_pregame.js" />
<script file="gui/common/functions_page_pregame_multiplayer.js" />
<script file="gui/common/functions_page_pregame_setup.js" />
<script file="gui/common/functions_page_pregame_load.js" />
<script file="gui/common/functions_page_session.js"/>
<script file="gui/common/functions_page_session_status_pane.js" />
<script file="gui/common/functions_page_session_status_commands.js" />
<script file="gui/common/functions_page_session_manual.js" />
<!--
==========================================
- INCLUDE SCRIPT - SIMULATION FUNCTIONS
==========================================
-->
<script file="gui/common/functions_sim_player.js"/>
<script file="gui/common/functions_sim_entity.js"/>
</objects>