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forked from 0ad/0ad
0ad/source/scriptinterface/ScriptVal.cpp
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

51 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScriptVal.h"
#include "js/jsapi.h"
struct Unrooter
{
Unrooter(JSContext* cx) : cx(cx) { }
void operator()(jsval* p) { JS_RemoveRoot(cx, p); delete p; }
JSContext* cx;
};
CScriptValRooted::CScriptValRooted(JSContext* cx, jsval val)
{
jsval* p = new jsval(val);
JS_AddNamedRoot(cx, p, "CScriptValRooted");
m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
}
CScriptValRooted::CScriptValRooted(JSContext* cx, CScriptVal val)
{
jsval* p = new jsval(val.get());
JS_AddNamedRoot(cx, p, "CScriptValRooted");
m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
}
jsval CScriptValRooted::get() const
{
if (!m_Val)
return JSVAL_VOID;
return *m_Val;
}